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authorMarianoGNU <marianognu.easyrpg@gmail.com>2015-10-17 23:38:33 -0300
committerMarianoGNU <marianognu.easyrpg@gmail.com>2015-10-17 23:38:33 -0300
commit4452e262539ad9d52a5980305584d897829986d1 (patch)
treecde7f3bdc36e727a21f55938a131083f84e043a6 /platform/haiku/detect.py
parent68fb30aaea0acf3ff279831d2d77b2e7129e4b69 (diff)
parent97f483af0a3e040f73c2df957bd092af2f6c085b (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'platform/haiku/detect.py')
-rw-r--r--platform/haiku/detect.py61
1 files changed, 61 insertions, 0 deletions
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
new file mode 100644
index 0000000000..b5fd550442
--- /dev/null
+++ b/platform/haiku/detect.py
@@ -0,0 +1,61 @@
+import os
+import sys
+
+def is_active():
+ return True
+
+def get_name():
+ return "Haiku"
+
+def can_build():
+ if (os.name != "posix"):
+ return False
+
+ if (sys.platform == "darwin"):
+ return False
+
+ return True
+
+def get_opts():
+ return [
+ ('debug_release', 'Add debug symbols to release version','no')
+ ]
+
+def get_flags():
+ return [
+ ('builtin_zlib', 'no')
+ ]
+
+def configure(env):
+ is64 = sys.maxsize > 2**32
+
+ if (env["bits"]=="default"):
+ if (is64):
+ env["bits"]="64"
+ else:
+ env["bits"]="32"
+
+ env.Append(CPPPATH = ['#platform/haiku'])
+
+ env["CC"] = "gcc"
+ env["CXX"] = "g++"
+
+ if (env["target"]=="release"):
+ if (env["debug_release"]=="yes"):
+ env.Append(CCFLAGS=['-g2'])
+ else:
+ env.Append(CCFLAGS=['-O3','-ffast-math'])
+ elif (env["target"]=="release_debug"):
+ env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
+ elif (env["target"]=="debug"):
+ env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
+
+ #env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
+ env.Append(CPPFLAGS = ['-DGLEW_ENABLED', '-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
+ env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
+ env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL', 'GLEW'])
+
+ import methods
+ env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
+ env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
+ env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})