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authorRémi Verschelde <remi@verschelde.fr>2016-06-30 08:07:24 +0200
committerGitHub <noreply@github.com>2016-06-30 08:07:24 +0200
commit91655b9a18fdccaff9137af458add3778bf666e9 (patch)
tree85b1fcab4658ccf1c0483f617e8189cff3f80d5b /platform/haiku/context_gl_haiku.cpp
parent0233c69bdcc951926421f1d9ac4160e0f3758f8d (diff)
parentfbdb717cae6f7598fb9459d2f05afb2745bfede2 (diff)
Merge pull request #5494 from jay3d/master
Fixed building for latest Haiku nightlies.
Diffstat (limited to 'platform/haiku/context_gl_haiku.cpp')
-rw-r--r--platform/haiku/context_gl_haiku.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/platform/haiku/context_gl_haiku.cpp b/platform/haiku/context_gl_haiku.cpp
index 2fedd1532a..bf890d14bf 100644
--- a/platform/haiku/context_gl_haiku.cpp
+++ b/platform/haiku/context_gl_haiku.cpp
@@ -35,6 +35,8 @@ ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow* p_window) {
uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
view = new HaikuGLView(window->Bounds(), type);
+
+ use_vsync = false;
}
ContextGL_Haiku::~ContextGL_Haiku() {
@@ -57,7 +59,7 @@ void ContextGL_Haiku::make_current() {
}
void ContextGL_Haiku::swap_buffers() {
- view->SwapBuffers();
+ view->SwapBuffers(use_vsync);
}
int ContextGL_Haiku::get_window_width() {
@@ -68,4 +70,12 @@ int ContextGL_Haiku::get_window_height() {
return window->Bounds().IntegerHeight();
}
+void ContextGL_Haiku::set_use_vsync(bool p_use) {
+ use_vsync = p_use;
+}
+
+bool ContextGL_Haiku::is_using_vsync() const {
+ return use_vsync;
+}
+
#endif