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author | Juan Linietsky <reduzio@gmail.com> | 2014-06-16 10:22:26 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-16 10:22:26 -0300 |
commit | 703004f830f39adcde9b9565f1aa49d1b10e8d27 (patch) | |
tree | b8fd669af9dee07177ff658f0ebca83aff836598 /platform/flash/rasterizer_flash.h | |
parent | 64e83bfd1404ea593f0c79b478d196a3fcde42a8 (diff) |
More 3D Work
-=-=-=-=-=-
-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
Diffstat (limited to 'platform/flash/rasterizer_flash.h')
-rw-r--r-- | platform/flash/rasterizer_flash.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/flash/rasterizer_flash.h b/platform/flash/rasterizer_flash.h index 5a4190c0fa..af231f7954 100644 --- a/platform/flash/rasterizer_flash.h +++ b/platform/flash/rasterizer_flash.h @@ -441,7 +441,7 @@ class RasterizerFlash : public Rasterizer { fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS]=1.0; fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST]=1.0; fx_param[VS::ENV_FX_PARAM_BCS_SATURATION]=1.0; - fx_param[VS::ENV_FX_PARAM_GAMMA]=1.0; + fx_param[VS::ENV_FX_PARAM_SRGB_CONVERT]=1.0; } |