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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2017-01-18 19:04:37 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2017-01-23 20:18:23 +0100 |
commit | fa0cb7da0e096e01476eabef37c225404c7f6f26 (patch) | |
tree | 0c55b8f4815aba34709867f1321d7082e40df084 /platform/bb10/godot_bb10.cpp | |
parent | e5e4e7b6a9be36bb9bf75da996c348ae2476010c (diff) |
Avoid deadlock when writing/reading data on a connecting TCP socket
TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.
Diffstat (limited to 'platform/bb10/godot_bb10.cpp')
0 files changed, 0 insertions, 0 deletions