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authorEric R. Monson <eriixblaike+git@gmail.com>2015-08-28 11:15:31 -0700
committerEric R. Monson <eriixblaike+git@gmail.com>2015-08-28 11:15:31 -0700
commitf0119c2e3c0ddb19cef1fdf6cfebb6697dabd14d (patch)
tree7073b8e9ed8809cdde3a269cdd1d0ca11becc25d /platform/bb10/export/export.cpp
parentb0be30d9efb11aba10fd97c71fec47e34ea88ca1 (diff)
Properly free enemies after death in 3d platformer demo.
Previously, they stuck around as invisible physics objects. This fix is much cleaner than my previous attempts, as it uses the ability to call a function from an animation as is done in the 2d platformer demo.
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