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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /platform/bb10/bar
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
Diffstat (limited to 'platform/bb10/bar')
-rw-r--r--platform/bb10/bar/bar-descriptor.xml65
-rw-r--r--platform/bb10/bar/icon.pngbin0 -> 8188 bytes
2 files changed, 65 insertions, 0 deletions
diff --git a/platform/bb10/bar/bar-descriptor.xml b/platform/bb10/bar/bar-descriptor.xml
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+++ b/platform/bb10/bar/bar-descriptor.xml
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+<?xml version="1.0" encoding="utf-8" standalone="no"?>
+<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
+
+<!-- BlackBerry® 10 application descriptor file.
+
+ Specifies parameters for identifying, installing, and launching native applications on BlackBerry® 10 OS.
+-->
+
+ <!-- A universally unique application identifier. Must be unique across all BlackBerry applications.
+ Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
+ <id>com.godot.game</id>
+
+ <!-- The name that is displayed in the BlackBerry application installer.
+ May have multiple values for each language. See samples or xsd schema file. Optional. -->
+ <name>Godot Game</name>
+
+ <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
+ Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
+ An updated version of application must have a versionNumber value higher than the previous version. Required. -->
+ <versionNumber>0.0.1</versionNumber>
+
+ <!-- Fourth digit segment of the package version. First three segments are taken from the
+ <versionNumber> element. Must be an integer from 0 to 2^16-1 -->
+ <buildId>0</buildId>
+
+ <!-- Description, displayed in the BlackBerry application installer.
+ May have multiple values for each language. See samples or xsd schema file. Optional. -->
+ <description>Game made with Godot Engine</description>
+
+ <!-- Name of author which is used for signing. Must match the developer name of your development certificate. -->
+ <author>You Name or Company</author>
+ <authorId>authorIDherePlease</authorId>
+
+ <!-- Unique author ID assigned by signing authority. Required if using debug tokens. -->
+ <!-- <authorId>ABC1234YjsnUk235h</authorId> -->
+
+ <initialWindow>
+ <aspectRatio>landscape</aspectRatio>
+ <autoOrients>false</autoOrients>
+ <systemChrome>none</systemChrome>
+ <transparent>false</transparent>
+ </initialWindow>
+
+ <!-- The category where the application appears. Either core.games or core.media. -->
+ <category>core.games</category>
+ <permission>read_device_identifying_information</permission>
+ <permission>access_internet</permission>
+ <asset path="assets">assets</asset>
+ <configuration name="Device-Debug">
+ <platformArchitecture>armle-v7</platformArchitecture>
+ <asset path="godot_bb10.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10.qnx.armle</asset>
+ </configuration>
+ <configuration name="Device-Release">
+ <platformArchitecture>armle-v7</platformArchitecture>
+ <asset path="godot_bb10_opt.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10_opt.qnx.armle</asset>
+ </configuration>
+ <!-- The icon for the application. -->
+ <icon>
+ <image>icon.png</image>
+ </icon>
+
+ <!-- Ensure that shared libraries in the package are found at run-time. -->
+ <env var="LD_LIBRARY_PATH" value="app/native/lib:/usr/lib/qt4/lib"/>
+
+</qnx>
diff --git a/platform/bb10/bar/icon.png b/platform/bb10/bar/icon.png
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+++ b/platform/bb10/bar/icon.png
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