diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /platform/bb10/bar | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) |
GODOT IS OPEN SOURCE
Diffstat (limited to 'platform/bb10/bar')
-rw-r--r-- | platform/bb10/bar/bar-descriptor.xml | 65 | ||||
-rw-r--r-- | platform/bb10/bar/icon.png | bin | 0 -> 8188 bytes |
2 files changed, 65 insertions, 0 deletions
diff --git a/platform/bb10/bar/bar-descriptor.xml b/platform/bb10/bar/bar-descriptor.xml new file mode 100644 index 0000000000..df5d34e077 --- /dev/null +++ b/platform/bb10/bar/bar-descriptor.xml @@ -0,0 +1,65 @@ +<?xml version="1.0" encoding="utf-8" standalone="no"?> +<qnx xmlns="http://www.qnx.com/schemas/application/1.0"> + +<!-- BlackBerry® 10 application descriptor file. + + Specifies parameters for identifying, installing, and launching native applications on BlackBerry® 10 OS. +--> + + <!-- A universally unique application identifier. Must be unique across all BlackBerry applications. + Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. --> + <id>com.godot.game</id> + + <!-- The name that is displayed in the BlackBerry application installer. + May have multiple values for each language. See samples or xsd schema file. Optional. --> + <name>Godot Game</name> + + <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade. + Values can also be 1-part or 2-part. It is not necessary to have a 3-part value. + An updated version of application must have a versionNumber value higher than the previous version. Required. --> + <versionNumber>0.0.1</versionNumber> + + <!-- Fourth digit segment of the package version. First three segments are taken from the + <versionNumber> element. Must be an integer from 0 to 2^16-1 --> + <buildId>0</buildId> + + <!-- Description, displayed in the BlackBerry application installer. + May have multiple values for each language. See samples or xsd schema file. Optional. --> + <description>Game made with Godot Engine</description> + + <!-- Name of author which is used for signing. Must match the developer name of your development certificate. --> + <author>You Name or Company</author> + <authorId>authorIDherePlease</authorId> + + <!-- Unique author ID assigned by signing authority. Required if using debug tokens. --> + <!-- <authorId>ABC1234YjsnUk235h</authorId> --> + + <initialWindow> + <aspectRatio>landscape</aspectRatio> + <autoOrients>false</autoOrients> + <systemChrome>none</systemChrome> + <transparent>false</transparent> + </initialWindow> + + <!-- The category where the application appears. Either core.games or core.media. --> + <category>core.games</category> + <permission>read_device_identifying_information</permission> + <permission>access_internet</permission> + <asset path="assets">assets</asset> + <configuration name="Device-Debug"> + <platformArchitecture>armle-v7</platformArchitecture> + <asset path="godot_bb10.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10.qnx.armle</asset> + </configuration> + <configuration name="Device-Release"> + <platformArchitecture>armle-v7</platformArchitecture> + <asset path="godot_bb10_opt.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10_opt.qnx.armle</asset> + </configuration> + <!-- The icon for the application. --> + <icon> + <image>icon.png</image> + </icon> + + <!-- Ensure that shared libraries in the package are found at run-time. --> + <env var="LD_LIBRARY_PATH" value="app/native/lib:/usr/lib/qt4/lib"/> + +</qnx> diff --git a/platform/bb10/bar/icon.png b/platform/bb10/bar/icon.png Binary files differnew file mode 100644 index 0000000000..a837c8009a --- /dev/null +++ b/platform/bb10/bar/icon.png |