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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-08-13 00:38:41 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-08-13 11:19:19 +0200 |
commit | dc187324beded208b8aef77d2e5e0cc1650f4d78 (patch) | |
tree | 1702509036e22af9b296d0b6b32dba4ac86b520c /platform/android | |
parent | 7c864d41c9aa8c6b1c585175fc997af8070f6b30 (diff) |
Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.
For desktop OSs it's currently not feasible given main and UI threads are the same).
Diffstat (limited to 'platform/android')
-rw-r--r-- | platform/android/display_server_android.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index c864a9b68d..7be4235876 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -335,7 +335,7 @@ bool DisplayServerAndroid::can_any_window_draw() const { } void DisplayServerAndroid::process_events() { - Input::get_singleton()->flush_accumulated_events(); + Input::get_singleton()->flush_buffered_events(); } Vector<String> DisplayServerAndroid::get_rendering_drivers_func() { |