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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-09-27 01:07:10 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-30 02:05:49 +0200
commitce97ddbcb125228cc88fbfdcae932e110ee7daee (patch)
treef3e2f17be75973806d6f468826e0232cf35b247a /platform/android
parente3491a37445014cc3527d6f2c1467063222b2dd8 (diff)
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver` command line argument.
Diffstat (limited to 'platform/android')
-rw-r--r--platform/android/display_server_android.cpp6
-rw-r--r--platform/android/export/export.cpp18
-rw-r--r--platform/android/export/export_plugin.cpp2
3 files changed, 13 insertions, 13 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 720752d28f..084761b794 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -411,9 +411,9 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
if (rendering_driver == "opengl") {
bool gl_initialization_error = false;
- if (RasterizerGLES2::is_viable() == OK) {
- RasterizerGLES2::register_config();
- RasterizerGLES2::make_current();
+ if (RasterizerOpenGLis_viable() == OK) {
+ RasterizerOpenGLregister_config();
+ RasterizerOpenGLmake_current();
} else {
gl_initialization_error = true;
}
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index e01ad004a0..1cac0ed4ce 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1599,7 +1599,7 @@
//public:
// virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override {
// String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
-// if (driver == "GLES2") {
+// if (driver == "OpenGL") {
// r_features->push_back("etc");
// }
// // FIXME: Review what texture formats are used for Vulkan.
@@ -1769,10 +1769,10 @@
// String tmp_export_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport.apk");
-//#define CLEANUP_AND_RETURN(m_err) \
-// { \
-// DirAccess::remove_file_or_error(tmp_export_path); \
-// return m_err; \
+//#define CLEANUP_AND_RETURN(m_err)
+// {
+// DirAccess::remove_file_or_error(tmp_export_path);
+// return m_err;
// }
// // Export to temporary APK before sending to device.
@@ -2565,10 +2565,10 @@
// String tmp_unaligned_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned.apk");
-//#define CLEANUP_AND_RETURN(m_err) \
-// { \
-// DirAccess::remove_file_or_error(tmp_unaligned_path); \
-// return m_err; \
+//#define CLEANUP_AND_RETURN(m_err)
+// {
+// DirAccess::remove_file_or_error(tmp_unaligned_path);
+// return m_err;
// }
// zipFile unaligned_apk = zipOpen2(tmp_unaligned_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io2);
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index aa1aa4d264..50823884cd 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -1612,7 +1612,7 @@ Vector<String> EditorExportPlatformAndroid::get_enabled_abis(const Ref<EditorExp
void EditorExportPlatformAndroid::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
- if (driver == "GLES2") {
+ if (driver == "OpenGL") {
r_features->push_back("etc");
}
// FIXME: Review what texture formats are used for Vulkan.