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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-10-28 09:07:20 +0100 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-10-28 09:07:20 +0100 |
commit | b271315bac2518217b09a78054780db01d5796fb (patch) | |
tree | 55c0f563cc539ff549dd448eeaec1baf9af1983a /platform/android | |
parent | b67ccf1a6f326c5d4d5fa1cc7cd15eff3573f8f7 (diff) |
Release .build_version file handle in Android custom build export
Diffstat (limited to 'platform/android')
-rw-r--r-- | platform/android/export/export.cpp | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 37da1dbd4d..943a473717 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -2297,15 +2297,18 @@ public: if (use_custom_build) { //test that installed build version is alright - FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::READ); - if (!f) { - EditorNode::get_singleton()->show_warning(TTR("Trying to build from a custom built template, but no version info for it exists. Please reinstall from the 'Project' menu.")); - return ERR_UNCONFIGURED; - } - String version = f->get_line().strip_edges(); - if (version != VERSION_FULL_CONFIG) { - EditorNode::get_singleton()->show_warning(vformat(TTR("Android build version mismatch:\n Template installed: %s\n Godot Version: %s\nPlease reinstall Android build template from 'Project' menu."), version, VERSION_FULL_CONFIG)); - return ERR_UNCONFIGURED; + { + FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::READ); + if (!f) { + EditorNode::get_singleton()->show_warning(TTR("Trying to build from a custom built template, but no version info for it exists. Please reinstall from the 'Project' menu.")); + return ERR_UNCONFIGURED; + } + String version = f->get_line().strip_edges(); + f->close(); + if (version != VERSION_FULL_CONFIG) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Android build version mismatch:\n Template installed: %s\n Godot Version: %s\nPlease reinstall Android build template from 'Project' menu."), version, VERSION_FULL_CONFIG)); + return ERR_UNCONFIGURED; + } } String sdk_path = EDITOR_GET("export/android/custom_build_sdk_path"); ERR_FAIL_COND_V_MSG(sdk_path == "", ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/custom_build_sdk_path'."); |