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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-05-19 22:04:14 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-19 22:04:14 +0200 |
commit | a940b4cf640930b2decb356d395ac4cd89beefaf (patch) | |
tree | 8b16bd41e01eb747f8c7142b0ea8f3cf9c36e773 /platform/android | |
parent | d111d59640ae93e60331f941fb2c62f460323171 (diff) | |
parent | e0574e1d98079b9954d262792bf748f7861e1d0a (diff) |
Merge pull request #28997 from akien-mga/codespell
Fix typos with codespell
Diffstat (limited to 'platform/android')
-rw-r--r-- | platform/android/java/AndroidManifest.xml | 2 | ||||
-rw-r--r-- | platform/android/java_godot_lib_jni.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/java/AndroidManifest.xml b/platform/android/java/AndroidManifest.xml index 613d24fbd2..9997950137 100644 --- a/platform/android/java/AndroidManifest.xml +++ b/platform/android/java/AndroidManifest.xml @@ -22,7 +22,7 @@ <!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.--> <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon"> -<!--The following values are replaced when Godot exports, modifying them here has no effect. Do theses changes in the--> +<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the--> <!--export preset. Adding new ones is fine.--> <activity android:name="org.godotengine.godot.Godot" diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index 3a03294b08..f99935bf7c 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -35,7 +35,7 @@ #include <jni.h> // These functions can be called from within JAVA and are the means by which our JAVA implementation calls back into our C++ code. -// See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes thats why we have the long names) +// See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes that's why we have the long names) extern "C" { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env); |