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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-05-19 22:04:14 +0200
committerGitHub <noreply@github.com>2019-05-19 22:04:14 +0200
commita940b4cf640930b2decb356d395ac4cd89beefaf (patch)
tree8b16bd41e01eb747f8c7142b0ea8f3cf9c36e773 /platform/android
parentd111d59640ae93e60331f941fb2c62f460323171 (diff)
parente0574e1d98079b9954d262792bf748f7861e1d0a (diff)
Merge pull request #28997 from akien-mga/codespell
Fix typos with codespell
Diffstat (limited to 'platform/android')
-rw-r--r--platform/android/java/AndroidManifest.xml2
-rw-r--r--platform/android/java_godot_lib_jni.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/java/AndroidManifest.xml b/platform/android/java/AndroidManifest.xml
index 613d24fbd2..9997950137 100644
--- a/platform/android/java/AndroidManifest.xml
+++ b/platform/android/java/AndroidManifest.xml
@@ -22,7 +22,7 @@
<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
<application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">
-<!--The following values are replaced when Godot exports, modifying them here has no effect. Do theses changes in the-->
+<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the-->
<!--export preset. Adding new ones is fine.-->
<activity android:name="org.godotengine.godot.Godot"
diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h
index 3a03294b08..f99935bf7c 100644
--- a/platform/android/java_godot_lib_jni.h
+++ b/platform/android/java_godot_lib_jni.h
@@ -35,7 +35,7 @@
#include <jni.h>
// These functions can be called from within JAVA and are the means by which our JAVA implementation calls back into our C++ code.
-// See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes thats why we have the long names)
+// See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes that's why we have the long names)
extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env);