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authorRĂ©mi Verschelde <remi@verschelde.fr>2016-06-26 09:46:10 +0200
committerGitHub <noreply@github.com>2016-06-26 09:46:10 +0200
commit7d06d50e65193e7d40d03544d84c51ea20c4ddde (patch)
treea1921caec07f6219c01a650a8e0cf254d67d87e4 /platform/android
parentfad6b29a59525cddb3c0d9e284671d86e18a4667 (diff)
parent6d37253be5657844171413c2fbb164a1a9e7ee9a (diff)
Merge pull request #5395 from vnen/android-sensors
Fix Android sensors polling rate on resume
Diffstat (limited to 'platform/android')
-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index cdf17e3161..4c0f4878f5 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -602,8 +602,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
mView.onResume();
- mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
- mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_NORMAL);
+ mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
+ mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_GAME);
GodotLib.focusin();
if(use_immersive && Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
Window window = getWindow();