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authorJuan Linietsky <reduzio@gmail.com>2014-05-04 22:50:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-05-04 22:50:23 -0300
commit72ae89c5aa8da9110ec8f89e5558d5d04935f3b5 (patch)
tree453b2c8b8cc0edc588cee2dd3e440b30ff729ae2 /platform/android
parent3c17e0c91548299b60a6d3998eadb303418512cc (diff)
Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
Diffstat (limited to 'platform/android')
-rw-r--r--platform/android/globals/global_defaults.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/globals/global_defaults.cpp b/platform/android/globals/global_defaults.cpp
index c6f852a592..9bde79e63c 100644
--- a/platform/android/globals/global_defaults.cpp
+++ b/platform/android/globals/global_defaults.cpp
@@ -7,7 +7,7 @@ void register_android_global_defaults() {
GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false);
GLOBAL_DEF("display.Android/driver","GLES2");
- GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);
+// GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);
Globals::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
}