diff options
author | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2022-05-31 23:26:03 -0700 |
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committer | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2022-05-31 23:49:40 -0700 |
commit | 6f7ec7f723d3e479ef1ee6e1f619432bac7f2ee0 (patch) | |
tree | c631a91db95ab0b3e71c66f85a8483805c217835 /platform/android | |
parent | 70eaaf2a011f6f36779022ac18a1513acece012c (diff) |
Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
Diffstat (limited to 'platform/android')
6 files changed, 64 insertions, 5 deletions
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 1b2976e715..1ee3baea03 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -1,6 +1,6 @@ ext.versions = [ androidGradlePlugin: '7.0.3', - compileSdk : 30, + compileSdk : 31, minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION' targetSdk : 30, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION' buildTools : '30.0.3', diff --git a/platform/android/java/editor/build.gradle b/platform/android/java/editor/build.gradle index 3312f61ad3..940ae67073 100644 --- a/platform/android/java/editor/build.gradle +++ b/platform/android/java/editor/build.gradle @@ -5,6 +5,8 @@ dependencies { implementation libraries.kotlinStdLib implementation libraries.androidxFragment implementation project(":lib") + + implementation "androidx.window:window:1.0.0" } android { diff --git a/platform/android/java/editor/src/main/AndroidManifest.xml b/platform/android/java/editor/src/main/AndroidManifest.xml index bae075d929..659caf7ab4 100644 --- a/platform/android/java/editor/src/main/AndroidManifest.xml +++ b/platform/android/java/editor/src/main/AndroidManifest.xml @@ -34,6 +34,9 @@ android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:process=":GodotProjectManager"> + <layout android:defaultHeight="@dimen/editor_default_window_height" + android:defaultWidth="@dimen/editor_default_window_width" /> + <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> @@ -47,6 +50,8 @@ android:launchMode="singleTask" android:screenOrientation="userLandscape" android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"> + <layout android:defaultHeight="@dimen/editor_default_window_height" + android:defaultWidth="@dimen/editor_default_window_width" /> </activity> <activity @@ -57,6 +62,8 @@ android:launchMode="singleTask" android:screenOrientation="userLandscape" android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"> + <layout android:defaultHeight="@dimen/editor_default_window_height" + android:defaultWidth="@dimen/editor_default_window_width" /> </activity> </application> diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java index 8a6bf88267..c05ed965ca 100644 --- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java @@ -34,10 +34,13 @@ import org.godotengine.godot.FullScreenGodotApp; import org.godotengine.godot.utils.PermissionsUtil; import android.content.Intent; +import android.os.Build; import android.os.Bundle; import android.os.Debug; import androidx.annotation.Nullable; +import androidx.window.layout.WindowMetrics; +import androidx.window.layout.WindowMetricsCalculator; import java.util.ArrayList; import java.util.Arrays; @@ -91,23 +94,47 @@ public class GodotEditor extends FullScreenGodotApp { public void onNewGodotInstanceRequested(String[] args) { // Parse the arguments to figure out which activity to start. Class<?> targetClass = GodotGame.class; + // Whether we should launch the new godot instance in an adjacent window + // https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT + boolean launchAdjacent = Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode() || isLargeScreen()); + for (String arg : args) { if (EDITOR_ARG.equals(arg)) { targetClass = GodotEditor.class; + launchAdjacent = false; break; } if (PROJECT_MANAGER_ARG.equals(arg)) { targetClass = GodotProjectManager.class; + launchAdjacent = false; break; } } // Launch a new activity - Intent newInstance = new Intent(this, targetClass).putExtra(COMMAND_LINE_PARAMS, args); + Intent newInstance = new Intent(this, targetClass) + .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK) + .putExtra(COMMAND_LINE_PARAMS, args); + if (launchAdjacent) { + newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT); + } startActivity(newInstance); } + protected boolean isLargeScreen() { + WindowMetrics metrics = + WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this); + + // Get the screen's density scale + float scale = getResources().getDisplayMetrics().density; + + // Get the minimum window size + float minSize = Math.min(metrics.getBounds().width(), metrics.getBounds().height()); + float minSizeDp = minSize / scale; + return minSizeDp >= 840f; // Correspond to the EXPANDED window size class. + } + @Override public void setRequestedOrientation(int requestedOrientation) { if (!overrideOrientationRequest()) { diff --git a/platform/android/java/editor/src/main/res/values/dimens.xml b/platform/android/java/editor/src/main/res/values/dimens.xml new file mode 100644 index 0000000000..03fb6184d2 --- /dev/null +++ b/platform/android/java/editor/src/main/res/values/dimens.xml @@ -0,0 +1,5 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> + <dimen name="editor_default_window_height">600dp</dimen> + <dimen name="editor_default_window_width">800dp</dimen> +</resources> diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java index b69d25dd8b..a8e3669ac6 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java @@ -224,12 +224,30 @@ public class GodotIO { } public int getScreenDPI() { - DisplayMetrics metrics = activity.getResources().getDisplayMetrics(); - return (int)(metrics.density * 160f); + return activity.getResources().getDisplayMetrics().densityDpi; } + /** + * Returns bucketized density values. + */ public float getScaledDensity() { - return activity.getResources().getDisplayMetrics().scaledDensity; + int densityDpi = activity.getResources().getDisplayMetrics().densityDpi; + float selectedScaledDensity; + if (densityDpi >= DisplayMetrics.DENSITY_XXXHIGH) { + selectedScaledDensity = 4.0f; + } else if (densityDpi >= DisplayMetrics.DENSITY_XXHIGH) { + selectedScaledDensity = 3.0f; + } else if (densityDpi >= DisplayMetrics.DENSITY_XHIGH) { + selectedScaledDensity = 2.0f; + } else if (densityDpi >= DisplayMetrics.DENSITY_HIGH) { + selectedScaledDensity = 1.5f; + } else if (densityDpi >= DisplayMetrics.DENSITY_MEDIUM) { + selectedScaledDensity = 1.0f; + } else { + selectedScaledDensity = 0.75f; + } + Log.d(TAG, "Selected scaled density: " + selectedScaledDensity); + return selectedScaledDensity; } public double getScreenRefreshRate(double fallback) { |