diff options
author | fhuya <fhuyakou@gmail.com> | 2019-08-26 17:47:13 -0700 |
---|---|---|
committer | fhuya <fhuyakou@gmail.com> | 2019-08-26 18:48:54 -0700 |
commit | 5eaaabceaf1403b8348b95830bd177df8a01ef72 (patch) | |
tree | 2b5f7c3edf48e14a135b9c39edd9a20d27dfe422 /platform/android | |
parent | be99e7b68f554fbdb7d9f979265542f4bd6724bd (diff) |
Update the fallback input mapping for the Oculus mobile devices.
Diffstat (limited to 'platform/android')
-rw-r--r-- | platform/android/java/src/org/godotengine/godot/Godot.java | 68 | ||||
-rw-r--r-- | platform/android/java/src/org/godotengine/godot/GodotLib.java | 148 | ||||
-rw-r--r-- | platform/android/java/src/org/godotengine/godot/xr/XRMode.java | 8 | ||||
-rw-r--r-- | platform/android/java_godot_lib_jni.cpp | 2 | ||||
-rw-r--r-- | platform/android/java_godot_lib_jni.h | 2 | ||||
-rw-r--r-- | platform/android/java_godot_wrapper.cpp | 11 | ||||
-rw-r--r-- | platform/android/java_godot_wrapper.h | 2 | ||||
-rw-r--r-- | platform/android/os_android.cpp | 2 |
8 files changed, 195 insertions, 48 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java index f493b5f33f..7f71430805 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/src/org/godotengine/godot/Godot.java @@ -58,6 +58,7 @@ import android.os.Environment; import android.os.Messenger; import android.os.Vibrator; import android.provider.Settings.Secure; +import android.support.annotation.Keep; import android.support.v4.content.ContextCompat; import android.view.Display; import android.view.KeyEvent; @@ -101,7 +102,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC static final int REQUEST_CAMERA_PERMISSION = 2; static final int REQUEST_VIBRATE_PERMISSION = 3; private IStub mDownloaderClientStub; - private IDownloaderService mRemoteService; private TextView mStatusText; private TextView mProgressFraction; private TextView mProgressPercent; @@ -224,15 +224,9 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC private Sensor mMagnetometer; private Sensor mGyroscope; - public FrameLayout layout; - public static GodotIO io; - public static void setWindowTitle(String title) { - //setTitle(title); - } - - static SingletonBase singletons[] = new SingletonBase[MAX_SINGLETONS]; + static SingletonBase[] singletons = new SingletonBase[MAX_SINGLETONS]; static int singleton_count = 0; public interface ResultCallback { @@ -268,13 +262,14 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC } }; - public void onVideoInit() { + /** + * Used by the native code (java_godot_lib_jni.cpp) to complete initialization of the GLSurfaceView view and renderer. + */ + @Keep + private void onVideoInit() { boolean use_gl3 = getGLESVersionCode() >= 0x00030000; - //mView = new GodotView(getApplication(),io,use_gl3); - //setContentView(mView); - - layout = new FrameLayout(this); + final FrameLayout layout = new FrameLayout(this); layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); setContentView(layout); @@ -326,11 +321,16 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC }); } - public void vibrate(int p_duration_ms) { + /** + * Used by the native code (java_godot_wrapper.h) to vibrate the device. + * @param durationMs + */ + @Keep + private void vibrate(int durationMs) { if (requestPermission("VIBRATE")) { Vibrator v = (Vibrator)getSystemService(Context.VIBRATOR_SERVICE); if (v != null) { - v.vibrate(p_duration_ms); + v.vibrate(durationMs); } } } @@ -416,6 +416,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC /** * Used by the native code (java_godot_wrapper.h) to check whether the activity is resumed or paused. */ + @Keep private boolean isActivityResumed() { return activityResumed; } @@ -423,10 +424,20 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC /** * Used by the native code (java_godot_wrapper.h) to access the Android surface. */ + @Keep private Surface getSurface() { return mView.getHolder().getSurface(); } + /** + * Used by the native code (java_godot_wrapper.h) to access the input fallback mapping. + * @return The input fallback mapping for the current XR mode. + */ + @Keep + private String getInputFallbackMapping() { + return xrMode.inputFallbackMapping; + } + String expansion_pack_path; private void initializeGodot() { @@ -474,8 +485,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC @Override public void onServiceConnected(Messenger m) { - mRemoteService = DownloaderServiceMarshaller.CreateProxy(m); - mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger()); + IDownloaderService remoteService = DownloaderServiceMarshaller.CreateProxy(m); + remoteService.onClientUpdated(mDownloaderClientStub.getMessenger()); } @Override @@ -483,7 +494,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC super.onCreate(icicle); Window window = getWindow(); - //window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON | WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON); mClipboard = (ClipboardManager)getSystemService(Context.CLIPBOARD_SERVICE); @@ -609,7 +619,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC mWiFiSettingsButton = (Button)findViewById(com.godot.game.R.id.wifiSettingsButton); return; - } else { } } catch (NameNotFoundException e) { // TODO Auto-generated catch block @@ -621,8 +630,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC mCurrentIntent = getIntent(); initializeGodot(); - - //instanceSingleton( new GodotFacebook(this) ); } @Override @@ -831,8 +838,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC } } - public void forceQuit() { - + private void forceQuit() { System.exit(0); } @@ -879,7 +885,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC } } - //@Override public boolean dispatchTouchEvent (MotionEvent event) { public boolean gotTouchEvent(final MotionEvent event) { final int evcount = event.getPointerCount(); @@ -950,8 +955,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0) ; if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event); - final Activity me = this; - queueEvent(new Runnable() { + mView.queueEvent(new Runnable() { // This method will be called on the rendering thread: public void run() { for (int i = 0, n = cc.length; i < n; i++) { @@ -967,20 +971,10 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC return true; } - private void queueEvent(Runnable runnable) { - // TODO Auto-generated method stub - } - public PaymentsManager getPaymentsManager() { return mPaymentsManager; } - /* - public void setPaymentsManager(PaymentsManager mPaymentsManager) { - this.mPaymentsManager = mPaymentsManager; - } - */ - public boolean requestPermission(String p_name) { if (Build.VERSION.SDK_INT < Build.VERSION_CODES.M) { // Not necessary, asked on install already @@ -1025,7 +1019,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC switch (newState) { case IDownloaderClient.STATE_IDLE: // STATE_IDLE means the service is listening, so it's - // safe to start making calls via mRemoteService. + // safe to start making remote service calls. paused = false; indeterminate = true; break; diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java index 81c98bcc79..af51c840cb 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java @@ -30,8 +30,14 @@ package org.godotengine.godot; -// Wrapper for native library +import android.app.Activity; +import android.hardware.SensorEvent; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; +/** + * Wrapper for native library + */ public class GodotLib { public static GodotIO io; @@ -41,36 +47,168 @@ public class GodotLib { } /** - * @param width the current view width - * @param height the current view height - */ - + * Invoked on the main thread to initialize Godot native layer. + */ public static native void initialize(Godot p_instance, Object p_asset_manager, boolean use_apk_expansion); + + /** + * Invoked on the main thread to clean up Godot native layer. + * @see Activity#onDestroy() + */ public static native void ondestroy(Godot p_instance); + + /** + * Invoked on the GL thread to complete setup for the Godot native layer logic. + * @param p_cmdline Command line arguments used to configure Godot native layer components. + */ public static native void setup(String[] p_cmdline); + + /** + * Invoked on the GL thread when the underlying Android surface has changed size. + * @param width + * @param height + * @see android.opengl.GLSurfaceView.Renderer#onSurfaceChanged(GL10, int, int) + */ public static native void resize(int width, int height); + + /** + * Invoked on the GL thread when the underlying Android surface is created or recreated. + * @param p_32_bits + * @see android.opengl.GLSurfaceView.Renderer#onSurfaceCreated(GL10, EGLConfig) + */ public static native void newcontext(boolean p_32_bits); + + /** + * Forward {@link Activity#onBackPressed()} event from the main thread to the GL thread. + */ public static native void back(); + + /** + * Invoked on the GL thread to draw the current frame. + * @see android.opengl.GLSurfaceView.Renderer#onDrawFrame(GL10) + */ public static native void step(); + + /** + * Forward touch events from the main thread to the GL thread. + */ public static native void touch(int what, int pointer, int howmany, int[] arr); + + /** + * Forward accelerometer sensor events from the main thread to the GL thread. + * @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent) + */ public static native void accelerometer(float x, float y, float z); + + /** + * Forward gravity sensor events from the main thread to the GL thread. + * @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent) + */ public static native void gravity(float x, float y, float z); + + /** + * Forward magnetometer sensor events from the main thread to the GL thread. + * @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent) + */ public static native void magnetometer(float x, float y, float z); + + /** + * Forward gyroscope sensor events from the main thread to the GL thread. + * @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent) + */ public static native void gyroscope(float x, float y, float z); + + /** + * Forward regular key events from the main thread to the GL thread. + */ public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed); + + /** + * Forward game device's key events from the main thread to the GL thread. + */ public static native void joybutton(int p_device, int p_but, boolean p_pressed); + + /** + * Forward joystick devices axis motion events from the main thread to the GL thread. + */ public static native void joyaxis(int p_device, int p_axis, float p_value); + + /** + * Forward joystick devices hat motion events from the main thread to the GL thread. + */ public static native void joyhat(int p_device, int p_hat_x, int p_hat_y); + + /** + * Fires when a joystick device is added or removed. + */ public static native void joyconnectionchanged(int p_device, boolean p_connected, String p_name); + + /** + * Invoked when the Android activity resumes. + * @see Activity#onResume() + */ public static native void focusin(); + + /** + * Invoked when the Android activity pauses. + * @see Activity#onPause() + */ public static native void focusout(); + + /** + * Invoked when the audio thread is started. + */ public static native void audio(); + + /** + * Used to setup a {@link org.godotengine.godot.Godot.SingletonBase} instance. + * @param p_name Name of the instance. + * @param p_object Reference to the singleton instance. + */ public static native void singleton(String p_name, Object p_object); + + /** + * Used to complete registration of the {@link org.godotengine.godot.Godot.SingletonBase} instance's methods. + * @param p_sname Name of the instance + * @param p_name Name of the method to register + * @param p_ret Return type of the registered method + * @param p_params Method parameters types + */ public static native void method(String p_sname, String p_name, String p_ret, String[] p_params); + + /** + * Used to access Godot global properties. + * @param p_key Property key + * @return String value of the property + */ public static native String getGlobal(String p_key); + + /** + * Invoke method |p_method| on the Godot object specified by |p_id| + * @param p_id Id of the Godot object to invoke + * @param p_method Name of the method to invoke + * @param p_params Parameters to use for method invocation + */ public static native void callobject(int p_id, String p_method, Object[] p_params); + + /** + * Invoke method |p_method| on the Godot object specified by |p_id| during idle time. + * @param p_id Id of the Godot object to invoke + * @param p_method Name of the method to invoke + * @param p_params Parameters to use for method invocation + */ public static native void calldeferred(int p_id, String p_method, Object[] p_params); + + /** + * Forward the results from a permission request. + * @see Activity#onRequestPermissionsResult(int, String[], int[]) + * @param p_permission Request permission + * @param p_result True if the permission was granted, false otherwise + */ public static native void requestPermissionResult(String p_permission, boolean p_result); + /** + * Invoked on the GL thread to configure the height of the virtual keyboard. + */ public static native void setVirtualKeyboardHeight(int p_height); } diff --git a/platform/android/java/src/org/godotengine/godot/xr/XRMode.java b/platform/android/java/src/org/godotengine/godot/xr/XRMode.java index dd5701af7d..5896b23ac3 100644 --- a/platform/android/java/src/org/godotengine/godot/xr/XRMode.java +++ b/platform/android/java/src/org/godotengine/godot/xr/XRMode.java @@ -34,16 +34,18 @@ package org.godotengine.godot.xr; * Godot available XR modes. */ public enum XRMode { - REGULAR(0, "Regular", "--xr_mode_regular"), // Regular/flatscreen - OVR(1, "Oculus Mobile VR", "--xr_mode_ovr"); + REGULAR(0, "Regular", "--xr_mode_regular", "Default Android Gamepad"), // Regular/flatscreen + OVR(1, "Oculus Mobile VR", "--xr_mode_ovr", ""); final int index; final String label; public final String cmdLineArg; + public final String inputFallbackMapping; - XRMode(int index, String label, String cmdLineArg) { + XRMode(int index, String label, String cmdLineArg, String inputFallbackMapping) { this.index = index; this.label = label; this.cmdLineArg = cmdLineArg; + this.inputFallbackMapping = inputFallbackMapping; } } diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index 1159e93166..f53df7afe9 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -644,7 +644,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en godot_java->on_video_init(env); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jobject obj, jobject activity) { // lets cleanup if (godot_io_java) { delete godot_io_java; diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index f99935bf7c..66591a2cb2 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -38,7 +38,7 @@ // See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes that's why we have the long names) extern "C" { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jobject obj, jobject activity); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jobject obj, jobjectArray p_cmdline); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jobject obj, jint width, jint height); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jobject obj, bool p_32_bits); diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp index c7dc1d124c..8194ee6ecf 100644 --- a/platform/android/java_godot_wrapper.cpp +++ b/platform/android/java_godot_wrapper.cpp @@ -63,6 +63,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance) { _get_surface = p_env->GetMethodID(cls, "getSurface", "()Landroid/view/Surface;"); _is_activity_resumed = p_env->GetMethodID(cls, "isActivityResumed", "()Z"); _vibrate = p_env->GetMethodID(cls, "vibrate", "(I)V"); + _get_input_fallback_mapping = p_env->GetMethodID(cls, "getInputFallbackMapping", "()Ljava/lang/String;"); } GodotJavaWrapper::~GodotJavaWrapper() { @@ -166,6 +167,16 @@ String GodotJavaWrapper::get_clipboard() { } } +String GodotJavaWrapper::get_input_fallback_mapping() { + if (_get_input_fallback_mapping) { + JNIEnv *env = ThreadAndroid::get_env(); + jstring fallback_mapping = (jstring)env->CallObjectMethod(godot_instance, _get_input_fallback_mapping); + return jstring_to_string(fallback_mapping, env); + } else { + return String(); + } +} + bool GodotJavaWrapper::has_set_clipboard() { return _set_clipboard != 0; } diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h index 3e0e950180..b1bd9b7f48 100644 --- a/platform/android/java_godot_wrapper.h +++ b/platform/android/java_godot_wrapper.h @@ -58,6 +58,7 @@ private: jmethodID _get_surface = 0; jmethodID _is_activity_resumed = 0; jmethodID _vibrate = 0; + jmethodID _get_input_fallback_mapping = 0; public: GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance); @@ -84,6 +85,7 @@ public: jobject get_surface(); bool is_activity_resumed(); void vibrate(int p_duration_ms); + String get_input_fallback_mapping(); }; #endif /* !JAVA_GODOT_WRAPPER_H */ diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 9b2df50f6c..49ab0ea84a 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -173,7 +173,7 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int AudioDriverManager::initialize(p_audio_driver); input = memnew(InputDefault); - input->set_fallback_mapping("Default Android Gamepad"); + input->set_fallback_mapping(godot_java->get_input_fallback_mapping()); ///@TODO implement a subclass for Android and instantiate that instead camera_server = memnew(CameraServer); |