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authorRuslan Mustakov <r.mustakov@gmail.com>2018-04-16 11:19:07 +0700
committerRuslan Mustakov <r.mustakov@gmail.com>2018-04-16 11:19:07 +0700
commit5dffa506dc3168e96b4a03d1defbf34661cdff05 (patch)
tree180168c9af8c1fe653d3fdf9788b758b2b669c8a /platform/android
parent7b5703bc41460c5c8b955f879190625da85a2a81 (diff)
Fix Android input source checks
Input source types are not pure bit flags, they are combinations of flags, so != 0 check was incorrect and resulted in crashes later, when trying to obtain the device.
Diffstat (limited to 'platform/android')
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index 0222758c2b..23723c2696 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -261,7 +261,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
};
int source = event.getSource();
- if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
+ if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
final int button = get_godot_button(keyCode);
final int device = find_joy_device(event.getDeviceId());
@@ -302,7 +302,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
int source = event.getSource();
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
- if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
+ if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
if (event.getRepeatCount() > 0) // ignore key echo
return true;