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authorRémi Verschelde <rverschelde@gmail.com>2020-08-13 09:35:41 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-08-13 10:04:53 +0200
commit33b2070d2e6931566e05bc5daab320493aba3a48 (patch)
treeba957b34a3920a3de732f378c32a14554ff15abc /platform/android
parent9413446b2d942402491254feae549e85740692a9 (diff)
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
Diffstat (limited to 'platform/android')
-rw-r--r--platform/android/display_server_android.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 235c9ff665..3aa2fb5451 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -36,9 +36,6 @@
#include "java_godot_wrapper.h"
#include "os_android.h"
-#if defined(OPENGL_ENABLED)
-#include "drivers/gles2/rasterizer_gles2.h"
-#endif
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/android/vulkan/vulkan_context_android.h"