diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 09:35:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 10:04:53 +0200 |
commit | 33b2070d2e6931566e05bc5daab320493aba3a48 (patch) | |
tree | ba957b34a3920a3de732f378c32a14554ff15abc /platform/android | |
parent | 9413446b2d942402491254feae549e85740692a9 (diff) |
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
Diffstat (limited to 'platform/android')
-rw-r--r-- | platform/android/display_server_android.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 235c9ff665..3aa2fb5451 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -36,9 +36,6 @@ #include "java_godot_wrapper.h" #include "os_android.h" -#if defined(OPENGL_ENABLED) -#include "drivers/gles2/rasterizer_gles2.h" -#endif #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/android/vulkan/vulkan_context_android.h" |