diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-08-22 17:21:41 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-08-22 17:24:20 +0200 |
commit | 2a5ee5dec93b768f6caeb109be2a052ca610e747 (patch) | |
tree | ee7b644e2b71183e8b9c276e894fffcbf6b0c554 /platform/android | |
parent | 39c6b3d942e1b872538cd062347d5a5631f57f05 (diff) |
Fix Android remote debug not hitting breakpoints
A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
Diffstat (limited to 'platform/android')
-rw-r--r-- | platform/android/java_glue.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index eb139fb471..33781b1385 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -1008,7 +1008,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaClassWrapper", java_class_wrapper)); _initialize_java_modules(); - Main::setup2(); + // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id, + // but for Godot purposes, the main thread is the one running the game loop + Main::setup2(Thread::get_caller_id()); ++step; suspend_mutex->unlock(); input_mutex->unlock(); |