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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-10 12:00:11 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-10 12:30:19 +0100 |
commit | 1bdb82c64e65f23381183051ef1fc9856a7830f8 (patch) | |
tree | 82f8a101fb4461d29bc9dd1e2bc147bb99c706f6 /platform/android | |
parent | f21a62b62027a88ea90de539a48df8e280a820e8 (diff) |
Fix typos with codespell
Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
Diffstat (limited to 'platform/android')
-rw-r--r-- | platform/android/display_server_android.cpp | 2 | ||||
-rw-r--r-- | platform/android/java_godot_io_wrapper.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index b0f16337ed..a7a8801bdc 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -164,7 +164,7 @@ int DisplayServerAndroid::screen_get_dpi(int p_screen) const { float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); if (!godot_io_java) { - ERR_PRINT("An error occured while trying to get the screen refresh rate."); + ERR_PRINT("An error occurred while trying to get the screen refresh rate."); return SCREEN_REFRESH_RATE_FALLBACK; } diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp index 8a2788e848..ff0bcf0716 100644 --- a/platform/android/java_godot_io_wrapper.cpp +++ b/platform/android/java_godot_io_wrapper.cpp @@ -141,12 +141,12 @@ float GodotIOJavaWrapper::get_screen_refresh_rate(float fallback) { if (_get_screen_refresh_rate) { JNIEnv *env = get_jni_env(); if (env == nullptr) { - ERR_PRINT("An error occured while trying to get screen refresh rate."); + ERR_PRINT("An error occurred while trying to get screen refresh rate."); return fallback; } return (float)env->CallDoubleMethod(godot_io_instance, _get_screen_refresh_rate, (double)fallback); } - ERR_PRINT("An error occured while trying to get the screen refresh rate."); + ERR_PRINT("An error occurred while trying to get the screen refresh rate."); return fallback; } |