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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-19 11:48:46 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-19 11:51:32 +0200 |
commit | 14c057eab605e8018a1ac7f98ed0f16faeabf9a2 (patch) | |
tree | bf9b2ccdd2340497e06d377fdf97323e69213aa0 /platform/android | |
parent | d0aaf4a1fd9e9943436ab6255a6d52257a794ce6 (diff) |
[HTML5] Fix GDNative compilation with emcc 2.0.19+
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).
Diffstat (limited to 'platform/android')
0 files changed, 0 insertions, 0 deletions