diff options
| author | reduz <reduzio@gmail.com> | 2021-05-24 21:25:11 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2021-05-31 10:13:09 +0200 |
| commit | 0d2e02945b07073ed8c76ca118e36da825c0c1ec (patch) | |
| tree | afaf6b4d851ff677d604d4014e9dc39db6d18ea0 /platform/android | |
| parent | 39df47b88f1ffb9bd8f2f4aab19d6b91b0830523 (diff) | |
Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
Diffstat (limited to 'platform/android')
| -rw-r--r-- | platform/android/export/export.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 073c9dc6ef..1338b31a64 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -1793,7 +1793,7 @@ public: p_debug_flags |= DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST; } - String tmp_export_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport." + uitos(OS::get_singleton()->get_unix_time()) + ".apk"); + String tmp_export_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("tmpexport." + uitos(OS::get_singleton()->get_unix_time()) + ".apk"); #define CLEANUP_AND_RETURN(m_err) \ { \ @@ -2651,7 +2651,7 @@ public: FileAccess *dst_f = nullptr; io2.opaque = &dst_f; - String tmp_unaligned_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned." + uitos(OS::get_singleton()->get_unix_time()) + ".apk"); + String tmp_unaligned_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned." + uitos(OS::get_singleton()->get_unix_time()) + ".apk"); #define CLEANUP_AND_RETURN(m_err) \ { \ |