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authorAaron Franke <arnfranke@yahoo.com>2021-03-25 16:56:12 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-06-20 11:54:24 -0400
commit0ce49800acf464c2242c3f7e021b4ab8f49ec366 (patch)
treeba1b10099dfbaf9798a16f619493a49a37701dbc /platform/android
parente919d894f84ea86ee43a3e1b8a675b9fec28f01c (diff)
Use mouse and joypad enums instead of plain integers
Also MIDIMessage
Diffstat (limited to 'platform/android')
-rw-r--r--platform/android/display_server_android.cpp28
-rw-r--r--platform/android/display_server_android.h10
2 files changed, 18 insertions, 20 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index db497133aa..66a2013c4e 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -410,8 +410,6 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
- buttons_state = 0;
-
#if defined(OPENGL_ENABLED)
if (rendering_driver == "opengl") {
bool gl_initialization_error = false;
@@ -484,16 +482,16 @@ DisplayServerAndroid::~DisplayServerAndroid() {
void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
- Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
+ Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
Input::JoyAxisValue value;
value.min = -1;
value.value = p_event.value;
- Input::get_singleton()->joy_axis(p_event.device, p_event.index, value);
+ Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
break;
case JOY_EVENT_HAT:
- Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
+ Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
break;
default:
return;
@@ -697,7 +695,7 @@ void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
}
void DisplayServerAndroid::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
- int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
+ MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
switch (event_action) {
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
@@ -712,7 +710,7 @@ void DisplayServerAndroid::process_mouse_event(int input_device, int event_actio
ev->set_global_position(hover_prev_pos);
}
ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
- int changed_button_mask = buttons_state ^ event_buttons_mask;
+ MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
buttons_state = event_buttons_mask;
@@ -765,11 +763,11 @@ void DisplayServerAndroid::process_mouse_event(int input_device, int event_actio
}
}
-void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
+void DisplayServerAndroid::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
Ref<InputEventMouseButton> evd = ev->duplicate();
_set_key_modifier_state(evd);
evd->set_button_index(wheel_button);
- evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
+ evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
evd->set_factor(factor);
Input::get_singleton()->accumulate_input_event(evd);
Ref<InputEventMouseButton> evdd = evd->duplicate();
@@ -779,7 +777,7 @@ void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref
}
void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
- int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
+ MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
Ref<InputEventMouseButton> ev;
ev.instantiate();
_set_key_modifier_state(ev);
@@ -792,7 +790,7 @@ void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Poi
Input::get_singleton()->accumulate_input_event(ev);
}
-int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
+MouseButton DisplayServerAndroid::_button_index_from_mask(MouseButton button_mask) {
switch (button_mask) {
case MOUSE_BUTTON_MASK_LEFT:
return MOUSE_BUTTON_LEFT;
@@ -805,7 +803,7 @@ int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
case MOUSE_BUTTON_MASK_XBUTTON2:
return MOUSE_BUTTON_XBUTTON2;
default:
- return 0;
+ return MOUSE_BUTTON_NONE;
}
}
@@ -863,12 +861,12 @@ Point2i DisplayServerAndroid::mouse_get_position() const {
return hover_prev_pos;
}
-int DisplayServerAndroid::mouse_get_button_state() const {
+MouseButton DisplayServerAndroid::mouse_get_button_state() const {
return buttons_state;
}
-int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
- int godot_button_mask = 0;
+MouseButton DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
+ MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
}
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index a2f47dcccb..a39271d524 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -68,7 +68,7 @@ private:
bool control_mem = false;
bool meta_mem = false;
- int buttons_state;
+ MouseButton buttons_state = MOUSE_BUTTON_NONE;
// https://developer.android.com/reference/android/view/PointerIcon
// mapping between Godot's cursor shape to Android's'
@@ -120,11 +120,11 @@ private:
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
- static int _button_index_from_mask(int button_mask);
+ static MouseButton _button_index_from_mask(MouseButton button_mask);
- static int _android_button_mask_to_godot_button_mask(int android_button_mask);
+ static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
- void _wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor);
+ void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
public:
static DisplayServerAndroid *get_singleton();
@@ -219,7 +219,7 @@ public:
void notify_surface_changed(int p_width, int p_height);
virtual Point2i mouse_get_position() const;
- virtual int mouse_get_button_state() const;
+ virtual MouseButton mouse_get_button_state() const;
DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerAndroid();