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authorMarios Staikopoulos <marios@staik.net>2019-09-21 21:45:38 -0700
committerMarios Staikopoulos <marios@staik.net>2019-09-21 21:45:38 -0700
commit72d2468d68565d0041dbb75c253f43d877524106 (patch)
tree978857affa7a0c300059a8367d4d4c05068366c8 /platform/android/power_android.h
parent6fc5647bc31352132011fcc7e6e7ed7093dd5e0b (diff)
More GLTF Fixes
1: Depth draw mode set for transparent materials (iFire) 2: Skeletons - Bone names now unique and seperate from scene names - Due to mixture of fake joints and joints, new bone sanitizing for names added - Fixed an issue where some disjoint skins were not being joined due to a logic error - Deterministic and Depth-first bone creation order 3: Skins - Removed duplicate skins when possible 4: Animations - Fixed invalid morph target names
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