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author | Marios Staikopoulos <marios@staik.net> | 2019-09-21 21:45:38 -0700 |
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committer | Marios Staikopoulos <marios@staik.net> | 2019-09-21 21:45:38 -0700 |
commit | 72d2468d68565d0041dbb75c253f43d877524106 (patch) | |
tree | 978857affa7a0c300059a8367d4d4c05068366c8 /platform/android/power_android.h | |
parent | 6fc5647bc31352132011fcc7e6e7ed7093dd5e0b (diff) |
More GLTF Fixes
1: Depth draw mode set for transparent materials (iFire)
2: Skeletons
- Bone names now unique and seperate from scene names
- Due to mixture of fake joints and joints, new bone sanitizing for names added
- Fixed an issue where some disjoint skins were not being joined due to a logic error
- Deterministic and Depth-first bone creation order
3: Skins
- Removed duplicate skins when possible
4: Animations
- Fixed invalid morph target names
Diffstat (limited to 'platform/android/power_android.h')
0 files changed, 0 insertions, 0 deletions