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authorRĂ©mi Verschelde <remi@verschelde.fr>2016-07-18 00:52:15 +0200
committerGitHub <noreply@github.com>2016-07-18 00:52:15 +0200
commit8de5aedb9ef7d4c17027b41b40677d1892f4158c (patch)
tree88f3cf2753bc2f2033ed5e80eae43058dea63fa5 /platform/android/os_android.h
parent3183834c5d5dd27e1be4f581c0fe1a8bef3c4a6e (diff)
parent370ae3512deda40b2659a1192f302298e269305f (diff)
Merge pull request #5718 from jay3d/master
Added gyroscope support to Godot and Android
Diffstat (limited to 'platform/android/os_android.h')
-rw-r--r--platform/android/os_android.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index e82e08ea49..7f39784a74 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -242,6 +242,7 @@ public:
void process_accelerometer(const Vector3& p_accelerometer);
void process_magnetometer(const Vector3& p_magnetometer);
+ void process_gyroscope(const Vector3& p_gyroscope);
void process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points);
void process_joy_event(JoystickEvent p_event);
void process_event(InputEvent p_event);