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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-31 15:24:56 +0100
committerGitHub <noreply@github.com>2021-01-31 15:24:56 +0100
commit5525cd85c60455b0bb9716bbef0ad2ad8111d752 (patch)
tree52ff0e2d3e01dd2655feff1cf88f07e10d84aad1 /platform/android/java_godot_lib_jni.cpp
parent02eb11450b4151b02db861b5029783e52e16c603 (diff)
parent99fe462452be44efa618e83ad9bbecd722ae6ecd (diff)
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
Diffstat (limited to 'platform/android/java_godot_lib_jni.cpp')
-rw-r--r--platform/android/java_godot_lib_jni.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index e3a4ce63ef..bb22162879 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -87,7 +87,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
godot_java = new GodotJavaWrapper(env, activity, godot_instance);
godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
- ThreadAndroid::make_default(jvm);
+ init_thread_jandroid(jvm, env);
jobject amgr = env->NewGlobalRef(p_asset_manager);
@@ -119,7 +119,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
- ThreadAndroid::setup_thread();
+ setup_android_thread();
const char **cmdline = nullptr;
jstring *j_cmdline = nullptr;
@@ -206,7 +206,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
return;
if (step == 0) {
- // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
+ // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
// but for Godot purposes, the main thread is the one running the game loop
Main::setup2(Thread::get_caller_id());
++step;
@@ -382,7 +382,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env,
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) {
- ThreadAndroid::setup_thread();
+ setup_android_thread();
AudioDriverAndroid::thread_func(env);
}