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authorRémi Verschelde <remi@verschelde.fr>2022-04-04 11:17:24 +0200
committerGitHub <noreply@github.com>2022-04-04 11:17:24 +0200
commit10d9e479491c25a350a8ed191987dd36ed43c073 (patch)
tree56c54dfc8053f2ad1e0125cd632dba19fdf9cb9c /platform/android/java_godot_io_wrapper.cpp
parent91d617718717d0ff1f00b477b8a128b694476756 (diff)
parent3f299e92551e79c95970b1250b18f22374391706 (diff)
Merge pull request #59861 from m4gr3d/enable_resizable_main
Diffstat (limited to 'platform/android/java_godot_io_wrapper.cpp')
-rw-r--r--platform/android/java_godot_io_wrapper.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
index d6e3ad90b1..a5698f4efc 100644
--- a/platform/android/java_godot_io_wrapper.cpp
+++ b/platform/android/java_godot_io_wrapper.cpp
@@ -198,11 +198,14 @@ void GodotIOJavaWrapper::hide_vk() {
}
void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
+ // The Godot Android Editor sets its own orientation via its AndroidManifest
+#ifndef TOOLS_ENABLED
if (_set_screen_orientation) {
JNIEnv *env = get_jni_env();
ERR_FAIL_COND(env == nullptr);
env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
}
+#endif
}
int GodotIOJavaWrapper::get_screen_orientation() {