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authorPedro J. Estébanez <pedrojrulez@gmail.com>2019-03-05 23:29:44 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2019-03-06 19:09:17 +0100
commit2d0d64794e17c21456f51bed5412f083398eb3a5 (patch)
treead3ef6cc53957625c544bdbb3f84331232b723e5 /platform/android/java_glue.cpp
parent34a29cb0de1b34d46e2742bd1ea0a3613967e4ed (diff)
Restart game on GL context loss on Android
Bonus: Remove useless old code about reload hooks Fixes #22955.
Diffstat (limited to 'platform/android/java_glue.cpp')
-rw-r--r--platform/android/java_glue.cpp25
1 files changed, 16 insertions, 9 deletions
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index 53c909da88..7adfec0ebb 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -599,6 +599,7 @@ static jobject godot_io;
typedef void (*GFXInitFunc)(void *ud, bool gl2);
static jmethodID _on_video_init = 0;
+static jmethodID _restart = 0;
static jobject _godot_instance;
static jmethodID _openURI = 0;
@@ -757,7 +758,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHei
virtual_keyboard_height = p_height;
}
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jboolean p_need_reload_hook, jobject p_asset_manager, jboolean p_use_apk_expansion) {
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion) {
initialized = true;
@@ -783,6 +784,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
godot_io = gob;
_on_video_init = env->GetMethodID(cls, "onVideoInit", "()V");
+ _restart = env->GetMethodID(cls, "restart", "()V");
_setKeepScreenOn = env->GetMethodID(cls, "setKeepScreenOn", "(Z)V");
_alertDialog = env->GetMethodID(cls, "alert", "(Ljava/lang/String;Ljava/lang/String;)V");
_getGLESVersionCode = env->GetMethodID(cls, "getGLESVersionCode", "()I");
@@ -821,7 +823,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
}
os_android = new OS_Android(_gfx_init_func, env, _open_uri, _get_user_data_dir, _get_locale, _get_model, _get_screen_dpi, _show_vk, _hide_vk, _get_vk_height, _set_screen_orient, _get_unique_id, _get_system_dir, _get_gles_version_code, _play_video, _is_video_playing, _pause_video, _stop_video, _set_keep_screen_on, _alert, _set_clipboard, _get_clipboard, p_use_apk_expansion);
- os_android->set_need_reload_hooks(p_need_reload_hook);
char wd[500];
getcwd(wd, 500);
@@ -932,7 +933,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jo
_initialize_java_modules();
}
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jobject obj, jint width, jint height, jboolean reload) {
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jobject obj, jint width, jint height) {
if (os_android)
os_android->set_display_size(Size2(width, height));
@@ -941,12 +942,15 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jobject obj, bool p_32_bits) {
if (os_android) {
- os_android->set_context_is_16_bits(!p_32_bits);
- }
-
- if (os_android && step > 0) {
-
- os_android->reload_gfx();
+ if (step == 0) {
+ // During startup
+ os_android->set_context_is_16_bits(!p_32_bits);
+ } else {
+ // GL context recreated because it was lost; restart app to let it reload everything
+ os_android->main_loop_end();
+ env->CallVoidMethod(_godot_instance, _restart);
+ step = -1; // Ensure no further steps are attempted
+ }
}
}
@@ -958,6 +962,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, job
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jobject obj) {
+ if (step == -1)
+ return;
+
if (step == 0) {
// Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,