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authormarynate <mary.w.nate@gmail.com>2014-06-04 11:31:20 +0800
committermarynate <mary.w.nate@gmail.com>2014-06-04 11:38:30 +0800
commitffe01a51cb7229e2648a5956c40ea04460c0b43e (patch)
tree5eec51f90db204b211dc60d968e6ef149286789c /platform/android/java
parent57a53fbe5280e5af1a7f01a9bdc9b6b091a73b23 (diff)
Add more callback for Godot.java
Diffstat (limited to 'platform/android/java')
-rw-r--r--platform/android/java/src/com/android/godot/Godot.java155
-rw-r--r--platform/android/java/src/com/android/godot/GodotView.java493
2 files changed, 335 insertions, 313 deletions
diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java
index bd973ce49b..9cadeb4231 100644
--- a/platform/android/java/src/com/android/godot/Godot.java
+++ b/platform/android/java/src/com/android/godot/Godot.java
@@ -62,6 +62,7 @@ import android.widget.FrameLayout;
import com.android.godot.input.*;
import java.io.InputStream;
+import javax.microedition.khronos.opengles.GL10;
public class Godot extends Activity implements SensorEventListener
{
@@ -116,11 +117,13 @@ public class Godot extends Activity implements SensorEventListener
}
- protected void onMainResume() {
-
-
- }
+ protected void onMainPause() {}
+ protected void onMainResume() {}
+ protected void onMainDestroy() {}
+ protected void onGLDrawFrame(GL10 gl) {}
+ protected void onGLSurfaceChanged(GL10 gl, int width, int height) {} // singletons will always miss first onGLSurfaceChanged call
+ //protected void onGLSurfaceCreated(GL10 gl, EGLConfig config) {} // singletons won't be ready until first GodotLib.step()
public void registerMethods() {}
}
@@ -141,6 +144,7 @@ public class Godot extends Activity implements SensorEventListener
private Sensor mAccelerometer;
public FrameLayout layout;
+ public RelativeLayout adLayout;
static public GodotIO io;
@@ -154,7 +158,6 @@ public class Godot extends Activity implements SensorEventListener
static int singleton_count=0;
-
public interface ResultCallback {
public void callback(int requestCode, int resultCode, Intent data);
};
@@ -197,6 +200,12 @@ public class Godot extends Activity implements SensorEventListener
edittext.setView(mView);
io.setEdit(edittext);
+
+ // Ad layout
+ adLayout = new RelativeLayout(this);
+ adLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
+ layout.addView(adLayout);
+
}
private static Godot _self;
@@ -206,46 +215,46 @@ public class Godot extends Activity implements SensorEventListener
}
- private String[] getCommandLine() {
-
- InputStream is;
- try {
- is = getAssets().open("/_cl_");
- byte[] len = new byte[4];
- int r = is.read(len);
- if (r<4) {
- System.out.printf("**ERROR** Wrong cmdline length.\n");
- return new String[0];
- }
- int argc=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0]));
- String[] cmdline = new String[argc];
- for(int i=0;i<argc;i++) {
- r = is.read(len);
- if (r<4) {
- System.out.printf("**ERROR** Wrong cmdline param lenght.\n");
- return new String[0];
- }
- int strlen=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0]));
- if (strlen>65535) {
- System.out.printf("**ERROR** Wrong command len\n");
- return new String[0];
- }
- byte[] arg = new byte[strlen];
- r = is.read(arg);
- if (r!=strlen) {
- cmdline[i]=new String(arg,"UTF-8");
- }
-
- }
-
- return cmdline;
- } catch (Exception e) {
-
- return new String[0];
- }
-
-
- }
+ private String[] getCommandLine() {
+
+ InputStream is;
+ try {
+ is = getAssets().open("/_cl_");
+ byte[] len = new byte[4];
+ int r = is.read(len);
+ if (r<4) {
+ System.out.printf("**ERROR** Wrong cmdline length.\n");
+ return new String[0];
+ }
+ int argc=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0]));
+ String[] cmdline = new String[argc];
+ for(int i=0;i<argc;i++) {
+ r = is.read(len);
+ if (r<4) {
+ System.out.printf("**ERROR** Wrong cmdline param lenght.\n");
+ return new String[0];
+ }
+ int strlen=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0]));
+ if (strlen>65535) {
+ System.out.printf("**ERROR** Wrong command len\n");
+ return new String[0];
+ }
+ byte[] arg = new byte[strlen];
+ r = is.read(arg);
+ if (r!=strlen) {
+ cmdline[i]=new String(arg,"UTF-8");
+ }
+
+ }
+
+ return cmdline;
+ } catch (Exception e) {
+
+ return new String[0];
+ }
+
+
+ }
@Override protected void onCreate(Bundle icicle) {
@@ -282,6 +291,9 @@ public class Godot extends Activity implements SensorEventListener
@Override protected void onDestroy(){
if(mPaymentsManager != null ) mPaymentsManager.destroy();
+ for(int i=0;i<singleton_count;i++) {
+ singletons[i].onMainDestroy();
+ }
super.onDestroy();
}
@@ -291,6 +303,9 @@ public class Godot extends Activity implements SensorEventListener
mSensorManager.unregisterListener(this);
GodotLib.focusout();
+ for(int i=0;i<singleton_count;i++) {
+ singletons[i].onMainPause();
+ }
}
@Override protected void onResume() {
@@ -396,31 +411,31 @@ public class Godot extends Activity implements SensorEventListener
return true;
}
- @Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
- String s = event.getCharacters();
- if (s == null || s.length() == 0)
- return super.onKeyMultiple(inKeyCode, repeatCount, event);
-
- final char[] cc = s.toCharArray();
- int cnt = 0;
- for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0);
- if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
- final Activity me = this;
- queueEvent(new Runnable() {
- // This method will be called on the rendering thread:
- public void run() {
- for (int i = 0, n = cc.length; i < n; i++) {
- int keyCode;
- if ((keyCode = cc[i]) != 0) {
- // Simulate key down and up...
- GodotLib.key(0, keyCode, true);
- GodotLib.key(0, keyCode, false);
- }
- }
- }
- });
- return true;
- }
+ @Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
+ String s = event.getCharacters();
+ if (s == null || s.length() == 0)
+ return super.onKeyMultiple(inKeyCode, repeatCount, event);
+
+ final char[] cc = s.toCharArray();
+ int cnt = 0;
+ for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0);
+ if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
+ final Activity me = this;
+ queueEvent(new Runnable() {
+ // This method will be called on the rendering thread:
+ public void run() {
+ for (int i = 0, n = cc.length; i < n; i++) {
+ int keyCode;
+ if ((keyCode = cc[i]) != 0) {
+ // Simulate key down and up...
+ GodotLib.key(0, keyCode, true);
+ GodotLib.key(0, keyCode, false);
+ }
+ }
+ }
+ });
+ return true;
+ }
private void queueEvent(Runnable runnable) {
// TODO Auto-generated method stub
diff --git a/platform/android/java/src/com/android/godot/GodotView.java b/platform/android/java/src/com/android/godot/GodotView.java
index 1993be8d2c..f02cc00c28 100644
--- a/platform/android/java/src/com/android/godot/GodotView.java
+++ b/platform/android/java/src/com/android/godot/GodotView.java
@@ -62,13 +62,14 @@ import javax.microedition.khronos.opengles.GL10;
* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
*/
public class GodotView extends GLSurfaceView {
- private static String TAG = "GodotView";
- private static final boolean DEBUG = false;
- private static Context ctx;
- private static GodotIO io;
- private static boolean firsttime=true;
- private static boolean use_gl2=false;
+ private static String TAG = "GodotView";
+ private static final boolean DEBUG = false;
+ private static Context ctx;
+
+ private static GodotIO io;
+ private static boolean firsttime=true;
+ private static boolean use_gl2=false;
private Godot activity;
@@ -113,37 +114,37 @@ public class GodotView extends GLSurfaceView {
return super.onKeyDown(keyCode, event);
}
- private void init(boolean translucent, int depth, int stencil) {
+ private void init(boolean translucent, int depth, int stencil) {
- this.setFocusableInTouchMode(true);
- /* By default, GLSurfaceView() creates a RGB_565 opaque surface.
- * If we want a translucent one, we should change the surface's
- * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
- * is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
- */
- if (translucent) {
- this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
- }
+ this.setFocusableInTouchMode(true);
+ /* By default, GLSurfaceView() creates a RGB_565 opaque surface.
+ * If we want a translucent one, we should change the surface's
+ * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
+ * is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
+ */
+ if (translucent) {
+ this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
+ }
- /* Setup the context factory for 2.0 rendering.
- * See ContextFactory class definition below
- */
- setEGLContextFactory(new ContextFactory());
-
- /* We need to choose an EGLConfig that matches the format of
- * our surface exactly. This is going to be done in our
- * custom config chooser. See ConfigChooser class definition
- * below.
- */
- setEGLConfigChooser( translucent ?
- new ConfigChooser(8, 8, 8, 8, depth, stencil) :
- new ConfigChooser(5, 6, 5, 0, depth, stencil) );
-
- /* Set the renderer responsible for frame rendering */
- setRenderer(new Renderer());
- }
+ /* Setup the context factory for 2.0 rendering.
+ * See ContextFactory class definition below
+ */
+ setEGLContextFactory(new ContextFactory());
+
+ /* We need to choose an EGLConfig that matches the format of
+ * our surface exactly. This is going to be done in our
+ * custom config chooser. See ConfigChooser class definition
+ * below.
+ */
+ setEGLConfigChooser( translucent ?
+ new ConfigChooser(8, 8, 8, 8, depth, stencil) :
+ new ConfigChooser(5, 6, 5, 0, depth, stencil) );
+
+ /* Set the renderer responsible for frame rendering */
+ setRenderer(new Renderer());
+ }
- private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
+ private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
if (use_gl2)
@@ -151,11 +152,11 @@ public class GodotView extends GLSurfaceView {
else
Log.w(TAG, "creating OpenGL ES 1.1 context :");
- checkEglError("Before eglCreateContext", egl);
- int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
- EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null);
- checkEglError("After eglCreateContext", egl);
- return context;
+ checkEglError("Before eglCreateContext", egl);
+ int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
+ EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null);
+ checkEglError("After eglCreateContext", egl);
+ return context;
}
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
@@ -170,225 +171,231 @@ public class GodotView extends GLSurfaceView {
}
}
- private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
-
- public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
- mRedSize = r;
- mGreenSize = g;
- mBlueSize = b;
- mAlphaSize = a;
- mDepthSize = depth;
- mStencilSize = stencil;
- }
+ private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
- /* This EGL config specification is used to specify 2.0 rendering.
- * We use a minimum size of 4 bits for red/green/blue, but will
- * perform actual matching in chooseConfig() below.
- */
- private static int EGL_OPENGL_ES2_BIT = 4;
- private static int[] s_configAttribs2 =
- {
- EGL10.EGL_RED_SIZE, 4,
- EGL10.EGL_GREEN_SIZE, 4,
- EGL10.EGL_BLUE_SIZE, 4,
- // EGL10.EGL_DEPTH_SIZE, 16,
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
- EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL10.EGL_NONE
- };
- private static int[] s_configAttribs =
- {
- EGL10.EGL_RED_SIZE, 4,
- EGL10.EGL_GREEN_SIZE, 4,
- EGL10.EGL_BLUE_SIZE, 4,
- // EGL10.EGL_DEPTH_SIZE, 16,
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
- EGL10.EGL_NONE
- };
+ public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
+ mRedSize = r;
+ mGreenSize = g;
+ mBlueSize = b;
+ mAlphaSize = a;
+ mDepthSize = depth;
+ mStencilSize = stencil;
+ }
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
+ /* This EGL config specification is used to specify 2.0 rendering.
+ * We use a minimum size of 4 bits for red/green/blue, but will
+ * perform actual matching in chooseConfig() below.
+ */
+ private static int EGL_OPENGL_ES2_BIT = 4;
+ private static int[] s_configAttribs2 =
+ {
+ EGL10.EGL_RED_SIZE, 4,
+ EGL10.EGL_GREEN_SIZE, 4,
+ EGL10.EGL_BLUE_SIZE, 4,
+ // EGL10.EGL_DEPTH_SIZE, 16,
+ // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
+ EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL10.EGL_NONE
+ };
+ private static int[] s_configAttribs =
+ {
+ EGL10.EGL_RED_SIZE, 4,
+ EGL10.EGL_GREEN_SIZE, 4,
+ EGL10.EGL_BLUE_SIZE, 4,
+ // EGL10.EGL_DEPTH_SIZE, 16,
+ // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
+ EGL10.EGL_NONE
+ };
+
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
+
+ /* Get the number of minimally matching EGL configurations
+ */
+ int[] num_config = new int[1];
+ egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config);
+
+ int numConfigs = num_config[0];
+
+ if (numConfigs <= 0) {
+ throw new IllegalArgumentException("No configs match configSpec");
+ }
+
+ /* Allocate then read the array of minimally matching EGL configs
+ */
+ EGLConfig[] configs = new EGLConfig[numConfigs];
+ egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config);
+
+ if (DEBUG) {
+ printConfigs(egl, display, configs);
+ }
+ /* Now return the "best" one
+ */
+ return chooseConfig(egl, display, configs);
+ }
- /* Get the number of minimally matching EGL configurations
- */
- int[] num_config = new int[1];
- egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config);
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
+ EGLConfig[] configs) {
+ for(EGLConfig config : configs) {
+ int d = findConfigAttrib(egl, display, config,
+ EGL10.EGL_DEPTH_SIZE, 0);
+ int s = findConfigAttrib(egl, display, config,
+ EGL10.EGL_STENCIL_SIZE, 0);
+
+ // We need at least mDepthSize and mStencilSize bits
+ if (d < mDepthSize || s < mStencilSize)
+ continue;
+
+ // We want an *exact* match for red/green/blue/alpha
+ int r = findConfigAttrib(egl, display, config,
+ EGL10.EGL_RED_SIZE, 0);
+ int g = findConfigAttrib(egl, display, config,
+ EGL10.EGL_GREEN_SIZE, 0);
+ int b = findConfigAttrib(egl, display, config,
+ EGL10.EGL_BLUE_SIZE, 0);
+ int a = findConfigAttrib(egl, display, config,
+ EGL10.EGL_ALPHA_SIZE, 0);
+
+ if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
+ return config;
+ }
+ return null;
+ }
- int numConfigs = num_config[0];
+ private int findConfigAttrib(EGL10 egl, EGLDisplay display,
+ EGLConfig config, int attribute, int defaultValue) {
- if (numConfigs <= 0) {
- throw new IllegalArgumentException("No configs match configSpec");
- }
+ if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
+ return mValue[0];
+ }
+ return defaultValue;
+ }
- /* Allocate then read the array of minimally matching EGL configs
- */
- EGLConfig[] configs = new EGLConfig[numConfigs];
- egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config);
+ private void printConfigs(EGL10 egl, EGLDisplay display,
+ EGLConfig[] configs) {
+ int numConfigs = configs.length;
+ Log.w(TAG, String.format("%d configurations", numConfigs));
+ for (int i = 0; i < numConfigs; i++) {
+ Log.w(TAG, String.format("Configuration %d:\n", i));
+ printConfig(egl, display, configs[i]);
+ }
+ }
- if (DEBUG) {
- printConfigs(egl, display, configs);
- }
- /* Now return the "best" one
- */
- return chooseConfig(egl, display, configs);
- }
+ private void printConfig(EGL10 egl, EGLDisplay display,
+ EGLConfig config) {
+ int[] attributes = {
+ EGL10.EGL_BUFFER_SIZE,
+ EGL10.EGL_ALPHA_SIZE,
+ EGL10.EGL_BLUE_SIZE,
+ EGL10.EGL_GREEN_SIZE,
+ EGL10.EGL_RED_SIZE,
+ EGL10.EGL_DEPTH_SIZE,
+ EGL10.EGL_STENCIL_SIZE,
+ EGL10.EGL_CONFIG_CAVEAT,
+ EGL10.EGL_CONFIG_ID,
+ EGL10.EGL_LEVEL,
+ EGL10.EGL_MAX_PBUFFER_HEIGHT,
+ EGL10.EGL_MAX_PBUFFER_PIXELS,
+ EGL10.EGL_MAX_PBUFFER_WIDTH,
+ EGL10.EGL_NATIVE_RENDERABLE,
+ EGL10.EGL_NATIVE_VISUAL_ID,
+ EGL10.EGL_NATIVE_VISUAL_TYPE,
+ 0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
+ EGL10.EGL_SAMPLES,
+ EGL10.EGL_SAMPLE_BUFFERS,
+ EGL10.EGL_SURFACE_TYPE,
+ EGL10.EGL_TRANSPARENT_TYPE,
+ EGL10.EGL_TRANSPARENT_RED_VALUE,
+ EGL10.EGL_TRANSPARENT_GREEN_VALUE,
+ EGL10.EGL_TRANSPARENT_BLUE_VALUE,
+ 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
+ 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
+ 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
+ 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
+ EGL10.EGL_LUMINANCE_SIZE,
+ EGL10.EGL_ALPHA_MASK_SIZE,
+ EGL10.EGL_COLOR_BUFFER_TYPE,
+ EGL10.EGL_RENDERABLE_TYPE,
+ 0x3042 // EGL10.EGL_CONFORMANT
+ };
+ String[] names = {
+ "EGL_BUFFER_SIZE",
+ "EGL_ALPHA_SIZE",
+ "EGL_BLUE_SIZE",
+ "EGL_GREEN_SIZE",
+ "EGL_RED_SIZE",
+ "EGL_DEPTH_SIZE",
+ "EGL_STENCIL_SIZE",
+ "EGL_CONFIG_CAVEAT",
+ "EGL_CONFIG_ID",
+ "EGL_LEVEL",
+ "EGL_MAX_PBUFFER_HEIGHT",
+ "EGL_MAX_PBUFFER_PIXELS",
+ "EGL_MAX_PBUFFER_WIDTH",
+ "EGL_NATIVE_RENDERABLE",
+ "EGL_NATIVE_VISUAL_ID",
+ "EGL_NATIVE_VISUAL_TYPE",
+ "EGL_PRESERVED_RESOURCES",
+ "EGL_SAMPLES",
+ "EGL_SAMPLE_BUFFERS",
+ "EGL_SURFACE_TYPE",
+ "EGL_TRANSPARENT_TYPE",
+ "EGL_TRANSPARENT_RED_VALUE",
+ "EGL_TRANSPARENT_GREEN_VALUE",
+ "EGL_TRANSPARENT_BLUE_VALUE",
+ "EGL_BIND_TO_TEXTURE_RGB",
+ "EGL_BIND_TO_TEXTURE_RGBA",
+ "EGL_MIN_SWAP_INTERVAL",
+ "EGL_MAX_SWAP_INTERVAL",
+ "EGL_LUMINANCE_SIZE",
+ "EGL_ALPHA_MASK_SIZE",
+ "EGL_COLOR_BUFFER_TYPE",
+ "EGL_RENDERABLE_TYPE",
+ "EGL_CONFORMANT"
+ };
+ int[] value = new int[1];
+ for (int i = 0; i < attributes.length; i++) {
+ int attribute = attributes[i];
+ String name = names[i];
+ if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
+ Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
+ } else {
+ // Log.w(TAG, String.format(" %s: failed\n", name));
+ while (egl.eglGetError() != EGL10.EGL_SUCCESS);
+ }
+ }
+ }
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
- EGLConfig[] configs) {
- for(EGLConfig config : configs) {
- int d = findConfigAttrib(egl, display, config,
- EGL10.EGL_DEPTH_SIZE, 0);
- int s = findConfigAttrib(egl, display, config,
- EGL10.EGL_STENCIL_SIZE, 0);
-
- // We need at least mDepthSize and mStencilSize bits
- if (d < mDepthSize || s < mStencilSize)
- continue;
-
- // We want an *exact* match for red/green/blue/alpha
- int r = findConfigAttrib(egl, display, config,
- EGL10.EGL_RED_SIZE, 0);
- int g = findConfigAttrib(egl, display, config,
- EGL10.EGL_GREEN_SIZE, 0);
- int b = findConfigAttrib(egl, display, config,
- EGL10.EGL_BLUE_SIZE, 0);
- int a = findConfigAttrib(egl, display, config,
- EGL10.EGL_ALPHA_SIZE, 0);
-
- if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
- return config;
- }
- return null;
+ // Subclasses can adjust these values:
+ protected int mRedSize;
+ protected int mGreenSize;
+ protected int mBlueSize;
+ protected int mAlphaSize;
+ protected int mDepthSize;
+ protected int mStencilSize;
+ private int[] mValue = new int[1];
}
- private int findConfigAttrib(EGL10 egl, EGLDisplay display,
- EGLConfig config, int attribute, int defaultValue) {
-
- if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
- return mValue[0];
- }
- return defaultValue;
- }
+ private static class Renderer implements GLSurfaceView.Renderer {
- private void printConfigs(EGL10 egl, EGLDisplay display,
- EGLConfig[] configs) {
- int numConfigs = configs.length;
- Log.w(TAG, String.format("%d configurations", numConfigs));
- for (int i = 0; i < numConfigs; i++) {
- Log.w(TAG, String.format("Configuration %d:\n", i));
- printConfig(egl, display, configs[i]);
- }
- }
- private void printConfig(EGL10 egl, EGLDisplay display,
- EGLConfig config) {
- int[] attributes = {
- EGL10.EGL_BUFFER_SIZE,
- EGL10.EGL_ALPHA_SIZE,
- EGL10.EGL_BLUE_SIZE,
- EGL10.EGL_GREEN_SIZE,
- EGL10.EGL_RED_SIZE,
- EGL10.EGL_DEPTH_SIZE,
- EGL10.EGL_STENCIL_SIZE,
- EGL10.EGL_CONFIG_CAVEAT,
- EGL10.EGL_CONFIG_ID,
- EGL10.EGL_LEVEL,
- EGL10.EGL_MAX_PBUFFER_HEIGHT,
- EGL10.EGL_MAX_PBUFFER_PIXELS,
- EGL10.EGL_MAX_PBUFFER_WIDTH,
- EGL10.EGL_NATIVE_RENDERABLE,
- EGL10.EGL_NATIVE_VISUAL_ID,
- EGL10.EGL_NATIVE_VISUAL_TYPE,
- 0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
- EGL10.EGL_SAMPLES,
- EGL10.EGL_SAMPLE_BUFFERS,
- EGL10.EGL_SURFACE_TYPE,
- EGL10.EGL_TRANSPARENT_TYPE,
- EGL10.EGL_TRANSPARENT_RED_VALUE,
- EGL10.EGL_TRANSPARENT_GREEN_VALUE,
- EGL10.EGL_TRANSPARENT_BLUE_VALUE,
- 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
- 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
- 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
- 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
- EGL10.EGL_LUMINANCE_SIZE,
- EGL10.EGL_ALPHA_MASK_SIZE,
- EGL10.EGL_COLOR_BUFFER_TYPE,
- EGL10.EGL_RENDERABLE_TYPE,
- 0x3042 // EGL10.EGL_CONFORMANT
- };
- String[] names = {
- "EGL_BUFFER_SIZE",
- "EGL_ALPHA_SIZE",
- "EGL_BLUE_SIZE",
- "EGL_GREEN_SIZE",
- "EGL_RED_SIZE",
- "EGL_DEPTH_SIZE",
- "EGL_STENCIL_SIZE",
- "EGL_CONFIG_CAVEAT",
- "EGL_CONFIG_ID",
- "EGL_LEVEL",
- "EGL_MAX_PBUFFER_HEIGHT",
- "EGL_MAX_PBUFFER_PIXELS",
- "EGL_MAX_PBUFFER_WIDTH",
- "EGL_NATIVE_RENDERABLE",
- "EGL_NATIVE_VISUAL_ID",
- "EGL_NATIVE_VISUAL_TYPE",
- "EGL_PRESERVED_RESOURCES",
- "EGL_SAMPLES",
- "EGL_SAMPLE_BUFFERS",
- "EGL_SURFACE_TYPE",
- "EGL_TRANSPARENT_TYPE",
- "EGL_TRANSPARENT_RED_VALUE",
- "EGL_TRANSPARENT_GREEN_VALUE",
- "EGL_TRANSPARENT_BLUE_VALUE",
- "EGL_BIND_TO_TEXTURE_RGB",
- "EGL_BIND_TO_TEXTURE_RGBA",
- "EGL_MIN_SWAP_INTERVAL",
- "EGL_MAX_SWAP_INTERVAL",
- "EGL_LUMINANCE_SIZE",
- "EGL_ALPHA_MASK_SIZE",
- "EGL_COLOR_BUFFER_TYPE",
- "EGL_RENDERABLE_TYPE",
- "EGL_CONFORMANT"
- };
- int[] value = new int[1];
- for (int i = 0; i < attributes.length; i++) {
- int attribute = attributes[i];
- String name = names[i];
- if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
- Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
- } else {
- // Log.w(TAG, String.format(" %s: failed\n", name));
- while (egl.eglGetError() != EGL10.EGL_SUCCESS);
+ public void onDrawFrame(GL10 gl) {
+ GodotLib.step();
+ for(int i=0;i<Godot.singleton_count;i++) {
+ Godot.singletons[i].onGLDrawFrame(gl);
+ }
}
- }
- }
-
- // Subclasses can adjust these values:
- protected int mRedSize;
- protected int mGreenSize;
- protected int mBlueSize;
- protected int mAlphaSize;
- protected int mDepthSize;
- protected int mStencilSize;
- private int[] mValue = new int[1];
- }
-
- private static class Renderer implements GLSurfaceView.Renderer {
+ public void onSurfaceChanged(GL10 gl, int width, int height) {
- public void onDrawFrame(GL10 gl) {
- GodotLib.step();
- }
-
- public void onSurfaceChanged(GL10 gl, int width, int height) {
-
- GodotLib.resize(width, height,!firsttime);
- firsttime=false;
- }
+ GodotLib.resize(width, height,!firsttime);
+ firsttime=false;
+ for(int i=0;i<Godot.singleton_count;i++) {
+ Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
+ }
+ }
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- GodotLib.newcontext();
+ public void onSurfaceCreated(GL10 gl, EGLConfig config) {
+ GodotLib.newcontext();
+ }
}
- }
}