diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-07-02 00:09:36 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-07-02 00:09:36 -0300 |
commit | e9da61411a6f1c993d528b659ebb3e5147aa44cc (patch) | |
tree | 9aec099f021920e3c61835f1152616e2a8194351 /platform/android/java | |
parent | 77a15e2a3e1231bf9ba011af9ee10afe5fae17dd (diff) |
Fixed Bugs & Joypad in Android
================================
-resolved many graphical glitches with multiple lights in GLES2 render
-fixes and WIP apk expansion
-joystick support for Android by Ariel
Diffstat (limited to 'platform/android/java')
3 files changed, 236 insertions, 3 deletions
diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java index 16a5a17cbb..11fb894545 100644 --- a/platform/android/java/src/com/android/godot/Godot.java +++ b/platform/android/java/src/com/android/godot/Godot.java @@ -498,6 +498,7 @@ public class Godot extends Activity implements SensorEventListener @Override public void onBackPressed() { + System.out.printf("** BACK REQUEST!\n"); GodotLib.quit(); } diff --git a/platform/android/java/src/com/android/godot/GodotLib.java b/platform/android/java/src/com/android/godot/GodotLib.java index ad803f8e8d..6e2462b4f1 100644 --- a/platform/android/java/src/com/android/godot/GodotLib.java +++ b/platform/android/java/src/com/android/godot/GodotLib.java @@ -52,6 +52,8 @@ public class GodotLib { public static native void touch(int what,int pointer,int howmany, int[] arr); public static native void accelerometer(float x, float y, float z); public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed); + public static native void joybutton(int p_device, int p_but, boolean p_pressed); + public static native void joyaxis(int p_device, int p_axis, float p_value); public static native void focusin(); public static native void focusout(); public static native void audio(); diff --git a/platform/android/java/src/com/android/godot/GodotView.java b/platform/android/java/src/com/android/godot/GodotView.java index f02cc00c28..f62431b94b 100644 --- a/platform/android/java/src/com/android/godot/GodotView.java +++ b/platform/android/java/src/com/android/godot/GodotView.java @@ -35,6 +35,7 @@ import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.content.ContextWrapper; +import android.view.InputDevice; import java.io.File; import javax.microedition.khronos.egl.EGL10; @@ -99,22 +100,251 @@ public class GodotView extends GLSurfaceView { return activity.gotTouchEvent(event); }; + public int get_godot_button(int keyCode) { + + int button = 0; + switch (keyCode) { + case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B + button = 0; + break; + case KeyEvent.KEYCODE_BUTTON_B: + button = 1; + break; + case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y + button = 2; + break; + case KeyEvent.KEYCODE_BUTTON_Y: + button = 3; + break; + case KeyEvent.KEYCODE_BUTTON_L1: + button = 4; + break; + case KeyEvent.KEYCODE_BUTTON_L2: + button = 6; + break; + case KeyEvent.KEYCODE_BUTTON_R1: + button = 5; + break; + case KeyEvent.KEYCODE_BUTTON_R2: + button = 7; + break; + case KeyEvent.KEYCODE_BUTTON_SELECT: + button = 10; + break; + case KeyEvent.KEYCODE_BUTTON_START: + button = 11; + break; + case KeyEvent.KEYCODE_BUTTON_THUMBL: + button = 8; + break; + case KeyEvent.KEYCODE_BUTTON_THUMBR: + button = 9; + break; + case KeyEvent.KEYCODE_DPAD_UP: + button = 12; + break; + case KeyEvent.KEYCODE_DPAD_DOWN: + button = 13; + break; + case KeyEvent.KEYCODE_DPAD_LEFT: + button = 14; + break; + case KeyEvent.KEYCODE_DPAD_RIGHT: + button = 15; + break; + + default: + button = keyCode - KeyEvent.KEYCODE_BUTTON_1; + break; + }; + + return button; + }; + @Override public boolean onKeyUp(int keyCode, KeyEvent event) { - GodotLib.key(keyCode, event.getUnicodeChar(0), false); + + if (keyCode == KeyEvent.KEYCODE_BACK) { + return true; + } + + if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) { + return super.onKeyUp(keyCode, event); + }; + + int source = event.getSource(); + if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) { + + int button = get_godot_button(keyCode); + int device = event.getDeviceId(); + + GodotLib.joybutton(device, button, false); + return true; + } else { + + GodotLib.key(keyCode, event.getUnicodeChar(0), false); + }; return super.onKeyUp(keyCode, event); }; @Override public boolean onKeyDown(int keyCode, KeyEvent event) { - GodotLib.key(keyCode, event.getUnicodeChar(0), true); + if (keyCode == KeyEvent.KEYCODE_BACK) { + GodotLib.quit(); // press 'back' button should not terminate program // normal handle 'back' event in game logic return true; } + + if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) { + return super.onKeyDown(keyCode, event); + }; + + int source = event.getSource(); + //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD))); + + if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) { + + if (event.getRepeatCount() > 0) // ignore key echo + return true; + int button = get_godot_button(keyCode); + int device = event.getDeviceId(); + //Log.e(TAG, String.format("joy button down! button %x, %d, device %d", keyCode, button, device)); + + GodotLib.joybutton(device, button, true); + return true; + + } else { + GodotLib.key(keyCode, event.getUnicodeChar(0), true); + }; return super.onKeyDown(keyCode, event); } - private void init(boolean translucent, int depth, int stencil) { + public float axis_value(MotionEvent p_event, InputDevice p_device, int p_axis, int p_pos) { + + final InputDevice.MotionRange range = p_device.getMotionRange(p_axis, p_event.getSource()); + if (range == null) + return 0; + + //Log.e(TAG, String.format("axis ranges %f, %f, %f", range.getRange(), range.getMin(), range.getMax())); + + final float flat = range.getFlat(); + final float value = + p_pos < 0 ? p_event.getAxisValue(p_axis): + p_event.getHistoricalAxisValue(p_axis, p_pos); + + final float absval = Math.abs(value); + if (absval <= flat) { + return 0; + }; + + final float ret = (value - range.getMin()) / range.getRange() * 2 - 1.0f; + + return ret; + }; + + float[] last_axis_values = { 0, 0, 0, 0, -1, -1 }; + boolean[] last_axis_buttons = { false, false, false, false, false, false }; // dpad up down left right, ltrigger, rtrigger + + public void process_axis_state(MotionEvent p_event, int p_pos) { + + int device_id = p_event.getDeviceId(); + InputDevice device = p_event.getDevice(); + float val; + + val = axis_value(p_event, device, MotionEvent.AXIS_X, p_pos); + if (val != last_axis_values[0]) { + last_axis_values[0] = val; + //Log.e(TAG, String.format("axis moved! axis %d, value %f", 0, val)); + GodotLib.joyaxis(device_id, 0, val); + }; + + val = axis_value(p_event, device, MotionEvent.AXIS_Y, p_pos); + if (val != last_axis_values[1]) { + last_axis_values[1] = val; + //Log.e(TAG, String.format("axis moved! axis %d, value %f", 1, val)); + GodotLib.joyaxis(device_id, 1, val); + }; + + val = axis_value(p_event, device, MotionEvent.AXIS_Z, p_pos); + if (val != last_axis_values[2]) { + last_axis_values[2] = val; + //Log.e(TAG, String.format("axis moved! axis %d, value %f", 2, val)); + GodotLib.joyaxis(device_id, 2, val); + }; + + val = axis_value(p_event, device, MotionEvent.AXIS_RZ, p_pos); + if (val != last_axis_values[3]) { + last_axis_values[3] = val; + //Log.e(TAG, String.format("axis moved! axis %d, value %f", 3, val)); + GodotLib.joyaxis(device_id, 3, val); + }; + + val = axis_value(p_event, device, MotionEvent.AXIS_LTRIGGER, p_pos); + if (val != last_axis_values[4]) { + last_axis_values[4] = val; + if ((val != 0) != (last_axis_buttons[4])) { + last_axis_buttons[4] = (val != 0); + GodotLib.joybutton(device_id, 6, (val != 0)); + }; + }; + + val = axis_value(p_event, device, MotionEvent.AXIS_RTRIGGER, p_pos); + if (val != last_axis_values[5]) { + last_axis_values[5] = val; + if ((val != 0) != (last_axis_buttons[5])) { + last_axis_buttons[5] = (val != 0); + GodotLib.joybutton(device_id, 7, (val != 0)); + }; + }; + + val = axis_value(p_event, device, MotionEvent.AXIS_HAT_Y, p_pos); + + if (last_axis_buttons[0] != (val > 0)) { + last_axis_buttons[0] = val > 0; + GodotLib.joybutton(device_id, 12, val > 0); + }; + if (last_axis_buttons[1] != (val < 0)) { + last_axis_buttons[1] = val < 0; + GodotLib.joybutton(device_id, 13, val > 0); + }; + + val = axis_value(p_event, device, MotionEvent.AXIS_HAT_X, p_pos); + if (last_axis_buttons[2] != (val < 0)) { + last_axis_buttons[2] = val < 0; + GodotLib.joybutton(device_id, 14, val < 0); + }; + if (last_axis_buttons[3] != (val > 0)) { + last_axis_buttons[3] = val > 0; + GodotLib.joybutton(device_id, 15, val > 0); + }; + }; + + @Override public boolean onGenericMotionEvent(MotionEvent event) { + + if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) { + + // Process all historical movement samples in the batch + final int historySize = event.getHistorySize(); + + // Process the movements starting from the + // earliest historical position in the batch + for (int i = 0; i < historySize; i++) { + // Process the event at historical position i + process_axis_state(event, i); + } + + // Process the current movement sample in the batch (position -1) + process_axis_state(event, -1); + return true; + + + }; + + return super.onGenericMotionEvent(event); + }; + + + private void init(boolean translucent, int depth, int stencil) { this.setFocusableInTouchMode(true); /* By default, GLSurfaceView() creates a RGB_565 opaque surface. |