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authorJuan Linietsky <reduzio@gmail.com>2014-07-02 00:09:36 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-07-02 00:09:36 -0300
commite9da61411a6f1c993d528b659ebb3e5147aa44cc (patch)
tree9aec099f021920e3c61835f1152616e2a8194351 /platform/android/java
parent77a15e2a3e1231bf9ba011af9ee10afe5fae17dd (diff)
Fixed Bugs & Joypad in Android
================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel
Diffstat (limited to 'platform/android/java')
-rw-r--r--platform/android/java/src/com/android/godot/Godot.java1
-rw-r--r--platform/android/java/src/com/android/godot/GodotLib.java2
-rw-r--r--platform/android/java/src/com/android/godot/GodotView.java236
3 files changed, 236 insertions, 3 deletions
diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java
index 16a5a17cbb..11fb894545 100644
--- a/platform/android/java/src/com/android/godot/Godot.java
+++ b/platform/android/java/src/com/android/godot/Godot.java
@@ -498,6 +498,7 @@ public class Godot extends Activity implements SensorEventListener
@Override public void onBackPressed() {
+ System.out.printf("** BACK REQUEST!\n");
GodotLib.quit();
}
diff --git a/platform/android/java/src/com/android/godot/GodotLib.java b/platform/android/java/src/com/android/godot/GodotLib.java
index ad803f8e8d..6e2462b4f1 100644
--- a/platform/android/java/src/com/android/godot/GodotLib.java
+++ b/platform/android/java/src/com/android/godot/GodotLib.java
@@ -52,6 +52,8 @@ public class GodotLib {
public static native void touch(int what,int pointer,int howmany, int[] arr);
public static native void accelerometer(float x, float y, float z);
public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
+ public static native void joybutton(int p_device, int p_but, boolean p_pressed);
+ public static native void joyaxis(int p_device, int p_axis, float p_value);
public static native void focusin();
public static native void focusout();
public static native void audio();
diff --git a/platform/android/java/src/com/android/godot/GodotView.java b/platform/android/java/src/com/android/godot/GodotView.java
index f02cc00c28..f62431b94b 100644
--- a/platform/android/java/src/com/android/godot/GodotView.java
+++ b/platform/android/java/src/com/android/godot/GodotView.java
@@ -35,6 +35,7 @@ import android.util.Log;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.content.ContextWrapper;
+import android.view.InputDevice;
import java.io.File;
import javax.microedition.khronos.egl.EGL10;
@@ -99,22 +100,251 @@ public class GodotView extends GLSurfaceView {
return activity.gotTouchEvent(event);
};
+ public int get_godot_button(int keyCode) {
+
+ int button = 0;
+ switch (keyCode) {
+ case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
+ button = 0;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_B:
+ button = 1;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
+ button = 2;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_Y:
+ button = 3;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_L1:
+ button = 4;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_L2:
+ button = 6;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_R1:
+ button = 5;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_R2:
+ button = 7;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_SELECT:
+ button = 10;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_START:
+ button = 11;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_THUMBL:
+ button = 8;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_THUMBR:
+ button = 9;
+ break;
+ case KeyEvent.KEYCODE_DPAD_UP:
+ button = 12;
+ break;
+ case KeyEvent.KEYCODE_DPAD_DOWN:
+ button = 13;
+ break;
+ case KeyEvent.KEYCODE_DPAD_LEFT:
+ button = 14;
+ break;
+ case KeyEvent.KEYCODE_DPAD_RIGHT:
+ button = 15;
+ break;
+
+ default:
+ button = keyCode - KeyEvent.KEYCODE_BUTTON_1;
+ break;
+ };
+
+ return button;
+ };
+
@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
- GodotLib.key(keyCode, event.getUnicodeChar(0), false);
+
+ if (keyCode == KeyEvent.KEYCODE_BACK) {
+ return true;
+ }
+
+ if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
+ return super.onKeyUp(keyCode, event);
+ };
+
+ int source = event.getSource();
+ if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
+
+ int button = get_godot_button(keyCode);
+ int device = event.getDeviceId();
+
+ GodotLib.joybutton(device, button, false);
+ return true;
+ } else {
+
+ GodotLib.key(keyCode, event.getUnicodeChar(0), false);
+ };
return super.onKeyUp(keyCode, event);
};
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
- GodotLib.key(keyCode, event.getUnicodeChar(0), true);
+
if (keyCode == KeyEvent.KEYCODE_BACK) {
+ GodotLib.quit();
// press 'back' button should not terminate program
// normal handle 'back' event in game logic
return true;
}
+
+ if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
+ return super.onKeyDown(keyCode, event);
+ };
+
+ int source = event.getSource();
+ //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
+
+ if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
+
+ if (event.getRepeatCount() > 0) // ignore key echo
+ return true;
+ int button = get_godot_button(keyCode);
+ int device = event.getDeviceId();
+ //Log.e(TAG, String.format("joy button down! button %x, %d, device %d", keyCode, button, device));
+
+ GodotLib.joybutton(device, button, true);
+ return true;
+
+ } else {
+ GodotLib.key(keyCode, event.getUnicodeChar(0), true);
+ };
return super.onKeyDown(keyCode, event);
}
- private void init(boolean translucent, int depth, int stencil) {
+ public float axis_value(MotionEvent p_event, InputDevice p_device, int p_axis, int p_pos) {
+
+ final InputDevice.MotionRange range = p_device.getMotionRange(p_axis, p_event.getSource());
+ if (range == null)
+ return 0;
+
+ //Log.e(TAG, String.format("axis ranges %f, %f, %f", range.getRange(), range.getMin(), range.getMax()));
+
+ final float flat = range.getFlat();
+ final float value =
+ p_pos < 0 ? p_event.getAxisValue(p_axis):
+ p_event.getHistoricalAxisValue(p_axis, p_pos);
+
+ final float absval = Math.abs(value);
+ if (absval <= flat) {
+ return 0;
+ };
+
+ final float ret = (value - range.getMin()) / range.getRange() * 2 - 1.0f;
+
+ return ret;
+ };
+
+ float[] last_axis_values = { 0, 0, 0, 0, -1, -1 };
+ boolean[] last_axis_buttons = { false, false, false, false, false, false }; // dpad up down left right, ltrigger, rtrigger
+
+ public void process_axis_state(MotionEvent p_event, int p_pos) {
+
+ int device_id = p_event.getDeviceId();
+ InputDevice device = p_event.getDevice();
+ float val;
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_X, p_pos);
+ if (val != last_axis_values[0]) {
+ last_axis_values[0] = val;
+ //Log.e(TAG, String.format("axis moved! axis %d, value %f", 0, val));
+ GodotLib.joyaxis(device_id, 0, val);
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_Y, p_pos);
+ if (val != last_axis_values[1]) {
+ last_axis_values[1] = val;
+ //Log.e(TAG, String.format("axis moved! axis %d, value %f", 1, val));
+ GodotLib.joyaxis(device_id, 1, val);
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_Z, p_pos);
+ if (val != last_axis_values[2]) {
+ last_axis_values[2] = val;
+ //Log.e(TAG, String.format("axis moved! axis %d, value %f", 2, val));
+ GodotLib.joyaxis(device_id, 2, val);
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_RZ, p_pos);
+ if (val != last_axis_values[3]) {
+ last_axis_values[3] = val;
+ //Log.e(TAG, String.format("axis moved! axis %d, value %f", 3, val));
+ GodotLib.joyaxis(device_id, 3, val);
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_LTRIGGER, p_pos);
+ if (val != last_axis_values[4]) {
+ last_axis_values[4] = val;
+ if ((val != 0) != (last_axis_buttons[4])) {
+ last_axis_buttons[4] = (val != 0);
+ GodotLib.joybutton(device_id, 6, (val != 0));
+ };
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_RTRIGGER, p_pos);
+ if (val != last_axis_values[5]) {
+ last_axis_values[5] = val;
+ if ((val != 0) != (last_axis_buttons[5])) {
+ last_axis_buttons[5] = (val != 0);
+ GodotLib.joybutton(device_id, 7, (val != 0));
+ };
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_HAT_Y, p_pos);
+
+ if (last_axis_buttons[0] != (val > 0)) {
+ last_axis_buttons[0] = val > 0;
+ GodotLib.joybutton(device_id, 12, val > 0);
+ };
+ if (last_axis_buttons[1] != (val < 0)) {
+ last_axis_buttons[1] = val < 0;
+ GodotLib.joybutton(device_id, 13, val > 0);
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_HAT_X, p_pos);
+ if (last_axis_buttons[2] != (val < 0)) {
+ last_axis_buttons[2] = val < 0;
+ GodotLib.joybutton(device_id, 14, val < 0);
+ };
+ if (last_axis_buttons[3] != (val > 0)) {
+ last_axis_buttons[3] = val > 0;
+ GodotLib.joybutton(device_id, 15, val > 0);
+ };
+ };
+
+ @Override public boolean onGenericMotionEvent(MotionEvent event) {
+
+ if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
+
+ // Process all historical movement samples in the batch
+ final int historySize = event.getHistorySize();
+
+ // Process the movements starting from the
+ // earliest historical position in the batch
+ for (int i = 0; i < historySize; i++) {
+ // Process the event at historical position i
+ process_axis_state(event, i);
+ }
+
+ // Process the current movement sample in the batch (position -1)
+ process_axis_state(event, -1);
+ return true;
+
+
+ };
+
+ return super.onGenericMotionEvent(event);
+ };
+
+
+ private void init(boolean translucent, int depth, int stencil) {
this.setFocusableInTouchMode(true);
/* By default, GLSurfaceView() creates a RGB_565 opaque surface.