diff options
author | Fredia Huya-Kouadio <fhuya@meta.com> | 2023-02-01 14:05:39 -0800 |
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committer | Fredia Huya-Kouadio <fhuya@meta.com> | 2023-02-01 14:42:40 -0800 |
commit | a715a00d7663ae2bafc31e61f679d1a1ad4c4430 (patch) | |
tree | 5820c2d36461cf60580080cb3c4df43cf4fd3f1a /platform/android/java | |
parent | 0a9e6e478e3183d7bf3c5cb895c706bc6275d3ea (diff) |
Clean up the XR export logic
Remove the XR export logic from the legacy build system:
- On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system
- Provides added flexibility for configuring the Android manifest for XR specific capabilities.
Diffstat (limited to 'platform/android/java')
-rw-r--r-- | platform/android/java/app/AndroidManifest.xml | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index 1969f9c814..ce4a2ecfe4 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -31,23 +31,6 @@ android:name="org.godotengine.editor.version" android:value="${godotEditorVersion}" /> - <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> - <!-- Do these changes in the export preset. Adding new ones is fine. --> - - <!-- XR hand tracking metadata --> - <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> - <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> - <meta-data - android:name="xr_hand_tracking_metadata_name" - android:value="xr_hand_tracking_metadata_value"/> - - <!-- XR hand tracking version --> - <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> - <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> - <meta-data - android:name="xr_hand_tracking_version_name" - android:value="xr_hand_tracking_version_value"/> - <activity android:name=".GodotApp" android:label="@string/godot_project_name_string" @@ -63,10 +46,6 @@ <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> - - <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android - platforms. --> - <category android:name="com.oculus.intent.category.VR" /> </intent-filter> </activity> |