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authorFredia Huya-Kouadio <fhuya@meta.com>2023-02-01 14:05:39 -0800
committerFredia Huya-Kouadio <fhuya@meta.com>2023-02-01 14:42:40 -0800
commita715a00d7663ae2bafc31e61f679d1a1ad4c4430 (patch)
tree5820c2d36461cf60580080cb3c4df43cf4fd3f1a /platform/android/java
parent0a9e6e478e3183d7bf3c5cb895c706bc6275d3ea (diff)
Clean up the XR export logic
Remove the XR export logic from the legacy build system: - On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system - Provides added flexibility for configuring the Android manifest for XR specific capabilities.
Diffstat (limited to 'platform/android/java')
-rw-r--r--platform/android/java/app/AndroidManifest.xml21
1 files changed, 0 insertions, 21 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 1969f9c814..ce4a2ecfe4 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -31,23 +31,6 @@
android:name="org.godotengine.editor.version"
android:value="${godotEditorVersion}" />
- <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
- <!-- Do these changes in the export preset. Adding new ones is fine. -->
-
- <!-- XR hand tracking metadata -->
- <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
- <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
- <meta-data
- android:name="xr_hand_tracking_metadata_name"
- android:value="xr_hand_tracking_metadata_value"/>
-
- <!-- XR hand tracking version -->
- <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
- <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
- <meta-data
- android:name="xr_hand_tracking_version_name"
- android:value="xr_hand_tracking_version_value"/>
-
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
@@ -63,10 +46,6 @@
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
-
- <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
- platforms. -->
- <category android:name="com.oculus.intent.category.VR" />
</intent-filter>
</activity>