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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-01 22:04:36 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-01 22:04:36 +0100
commit665d29c16dd4eafb3c90e7f65835030d8d0b4f43 (patch)
tree28f6925433f3619411916ceeecac0af6ca0ed152 /platform/android/java
parent96ce806b2f2797fd27a0d40738ee5be6bc30b0aa (diff)
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency.
Diffstat (limited to 'platform/android/java')
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 5de092ee7e..d39ab30cda 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -263,7 +263,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
GodotLib.setup(command_line);
final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name");
- if (videoDriver.equals("Vulkan")) {
+ if (videoDriver.equals("vulkan")) {
mRenderView = new GodotVulkanRenderView(activity, this);
} else {
mRenderView = new GodotGLRenderView(activity, this, xrMode, use_32_bits,