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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2021-07-03 05:50:04 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2021-07-03 05:50:04 +0100
commit23e152040bb728cff2ef06c3f28724dc7e878dbb (patch)
tree79bec68673d3bcfd863eb350ed8aa9828aa3bc59 /platform/android/java
parenta8fb450b3ce568fa8e3c9c013821f9046b9a0396 (diff)
Use static inner classes in Godot Java code
Diffstat (limited to 'platform/android/java')
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotIO.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index 071872dff8..66882e8e72 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -71,7 +71,7 @@ public class GodotIO {
public int last_file_id = 1;
- class AssetData {
+ static class AssetData {
public boolean eof = false;
public String path;
public InputStream is;
@@ -230,7 +230,7 @@ public class GodotIO {
/// DIRECTORIES
/////////////////////////
- class AssetDir {
+ static class AssetDir {
public String[] files;
public int current;
public String path;