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authorJuan Linietsky <reduzio@gmail.com>2017-03-23 20:14:12 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-03-23 20:14:12 -0300
commitefaeebab4d83e5657288b7b20db6ce4ccf987a01 (patch)
tree2c748755605fe2e1bc065519df35f57b49dbf7b4 /platform/android/java/src
parentc37fad650f92845a6f59740fea2fea1b46f56db1 (diff)
Several fixes to Android exporter and port.
Android seems to be working again!
Diffstat (limited to 'platform/android/java/src')
-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java2
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java22
2 files changed, 13 insertions, 11 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index 610f707b47..f970cf1140 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -721,7 +721,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
@Override public void onBackPressed() {
System.out.printf("** BACK REQUEST!\n");
- GodotLib.back();
+ //GodotLib.back();
}
public void forceQuit() {
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index 4cfe295835..a209bc7f5b 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -77,18 +77,18 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
private static GodotIO io;
private static boolean firsttime=true;
- private static boolean use_gl2=false;
+ private static boolean use_gl3=false;
private static boolean use_32=false;
private Godot activity;
private InputManagerCompat mInputManager;
- public GodotView(Context context,GodotIO p_io,boolean p_use_gl2, boolean p_use_32_bits, Godot p_activity) {
+ public GodotView(Context context,GodotIO p_io,boolean p_use_gl3, boolean p_use_32_bits, Godot p_activity) {
super(context);
ctx=context;
io=p_io;
- use_gl2=p_use_gl2;
+ use_gl3=p_use_gl3;
use_32=p_use_32_bits;
activity = p_activity;
@@ -362,14 +362,15 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
- if (use_gl2)
- Log.w(TAG, "creating OpenGL ES 2.0 context :");
+ if (use_gl3)
+ Log.w(TAG, "creating OpenGL ES 3.0 context :");
else
- Log.w(TAG, "creating OpenGL ES 1.1 context :");
+ Log.w(TAG, "creating OpenGL ES 2.0 context :");
checkEglError("Before eglCreateContext", egl);
int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
- EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null);
+ int[] attrib_list3 = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
+ EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3?attrib_list3:attrib_list2);
checkEglError("After eglCreateContext", egl);
return context;
}
@@ -432,13 +433,14 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
- private static int[] s_configAttribs =
+ private static int[] s_configAttribs3 =
{
EGL10.EGL_RED_SIZE, 4,
EGL10.EGL_GREEN_SIZE, 4,
EGL10.EGL_BLUE_SIZE, 4,
// EGL10.EGL_DEPTH_SIZE, 16,
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
+ EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
EGL10.EGL_NONE
};
@@ -447,7 +449,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
/* Get the number of minimally matching EGL configurations
*/
int[] num_config = new int[1];
- egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config);
+ egl.eglChooseConfig(display, use_gl3?s_configAttribs3:s_configAttribs2, null, 0, num_config);
int numConfigs = num_config[0];
@@ -458,7 +460,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
/* Allocate then read the array of minimally matching EGL configs
*/
EGLConfig[] configs = new EGLConfig[numConfigs];
- egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config);
+ egl.eglChooseConfig(display, use_gl3?s_configAttribs3:s_configAttribs2, configs, numConfigs, num_config);
if (DEBUG) {
printConfigs(egl, display, configs);