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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-08-23 08:11:34 +0200
committerGitHub <noreply@github.com>2017-08-23 08:11:34 +0200
commit582a97fc2ce1bc8b36811a9b1f23058ca7292067 (patch)
treeb06e19ac864e2208597bc3db86623a9f28ea2a32 /platform/android/java/src
parent78d9936f8d63754a1480f99ad14a5eee642380a9 (diff)
parent16de3835fa17418adb26e84843b40b39ab36ad01 (diff)
Merge pull request #10575 from henkz1/android_quit_error
fix UnsatisfiedLinkError when quitting on android
Diffstat (limited to 'platform/android/java/src')
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotLib.java2
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java2
2 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java
index 1ed04d9d27..98ac29d3ca 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java
@@ -48,7 +48,7 @@ public class GodotLib {
public static native void initialize(Godot p_instance,boolean need_reload_hook,String[] p_cmdline,Object p_asset_manager);
public static native void resize(int width, int height,boolean reload);
public static native void newcontext(boolean p_32_bits);
- public static native void quit();
+ public static native void back();
public static native void step();
public static native void touch(int what,int pointer,int howmany, int[] arr);
public static native void accelerometer(float x, float y, float z);
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index c6c68c36b0..752d9d501c 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -264,7 +264,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
- GodotLib.quit();
+ GodotLib.back();
// press 'back' button should not terminate program
//normal handle 'back' event in game logic
return true;