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authorJuan Linietsky <reduzio@gmail.com>2015-12-02 11:15:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-12-02 11:15:48 -0300
commit4b1f0afb014cae7c9a84c8d7c0429f45f425214b (patch)
treee9cbbafa5f117bda785eff261e9eb8f7a1b41af5 /platform/android/java/src
parent7ac31a7209e0be79a9d5c7c91cd35228821c545d (diff)
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
Diffstat (limited to 'platform/android/java/src')
-rw-r--r--platform/android/java/src/com/android/godot/GodotLib.java2
-rw-r--r--platform/android/java/src/com/android/godot/GodotView.java3
2 files changed, 3 insertions, 2 deletions
diff --git a/platform/android/java/src/com/android/godot/GodotLib.java b/platform/android/java/src/com/android/godot/GodotLib.java
index f099e0feff..3d870b3b1f 100644
--- a/platform/android/java/src/com/android/godot/GodotLib.java
+++ b/platform/android/java/src/com/android/godot/GodotLib.java
@@ -46,7 +46,7 @@ public class GodotLib {
public static native void initialize(Godot p_instance,boolean need_reload_hook,String[] p_cmdline,Object p_asset_manager);
public static native void resize(int width, int height,boolean reload);
- public static native void newcontext();
+ public static native void newcontext(boolean p_32_bits);
public static native void quit();
public static native void step();
public static native void touch(int what,int pointer,int howmany, int[] arr);
diff --git a/platform/android/java/src/com/android/godot/GodotView.java b/platform/android/java/src/com/android/godot/GodotView.java
index 1a84923065..bc249d46c6 100644
--- a/platform/android/java/src/com/android/godot/GodotView.java
+++ b/platform/android/java/src/com/android/godot/GodotView.java
@@ -425,6 +425,7 @@ public class GodotView extends GLSurfaceView {
if (ec == null) {
Log.w(TAG, "Trying ConfigChooser fallback");
ec = fallback.chooseConfig(egl, display, configs);
+ use_32=false;
}
return ec;
}
@@ -654,7 +655,7 @@ public class GodotView extends GLSurfaceView {
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- GodotLib.newcontext();
+ GodotLib.newcontext(use_32);
}
}
}