diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2019-03-05 23:29:44 +0100 |
---|---|---|
committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2019-03-06 19:09:17 +0100 |
commit | 2d0d64794e17c21456f51bed5412f083398eb3a5 (patch) | |
tree | ad3ef6cc53957625c544bdbb3f84331232b723e5 /platform/android/java/src/org | |
parent | 34a29cb0de1b34d46e2742bd1ea0a3613967e4ed (diff) |
Restart game on GL context loss on Android
Bonus:
Remove useless old code about reload hooks
Fixes #22955.
Diffstat (limited to 'platform/android/java/src/org')
5 files changed, 78 insertions, 19 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java index a10d7876f4..c00199dad6 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/src/org/godotengine/godot/Godot.java @@ -38,6 +38,7 @@ import android.app.AlertDialog; import android.app.PendingIntent; import android.content.ClipData; import android.content.ClipboardManager; +import android.content.ComponentName; import android.content.Context; import android.content.DialogInterface; import android.content.Intent; @@ -318,6 +319,23 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC }); } + public void restart() { + // HACK: + // + // Currently it's very hard to properly deinitialize Godot on Android to restart the game + // from scratch. Therefore, we need to kill the whole app process and relaunch it. + // + // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including + // releasing and reloading native libs or resetting their state somehow and clearing statics). + // + // Using instrumentation is a way of making the whole app process restart, because Android + // will kill any process of the same package which was already running. + // + Bundle args = new Bundle(); + args.putParcelable("intent", mCurrentIntent); + startInstrumentation(new ComponentName(Godot.this, GodotInstrumentation.class), null, args); + } + public void alert(final String message, final String title) { final Activity activity = this; runOnUiThread(new Runnable() { @@ -415,7 +433,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC mGyroscope = mSensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE); mSensorManager.registerListener(this, mGyroscope, SensorManager.SENSOR_DELAY_GAME); - GodotLib.initialize(this, io.needsReloadHooks(), getAssets(), use_apk_expansion); + GodotLib.initialize(this, getAssets(), use_apk_expansion); result_callback = null; @@ -921,10 +939,10 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC // Audio /** - * The download state should trigger changes in the UI --- it may be useful - * to show the state as being indeterminate at times. This sample can be - * considered a guideline. - */ + * The download state should trigger changes in the UI --- it may be useful + * to show the state as being indeterminate at times. This sample can be + * considered a guideline. + */ @Override public void onDownloadStateChanged(int newState) { setState(newState); diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java index 85bba8bb4c..1b2ff61314 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java @@ -500,11 +500,6 @@ public class GodotIO { return (int)(metrics.density * 160f); } - public boolean needsReloadHooks() { - - return false; - } - public void showKeyboard(String p_existing_text) { if (edit != null) edit.showKeyboard(p_existing_text); diff --git a/platform/android/java/src/org/godotengine/godot/GodotInstrumentation.java b/platform/android/java/src/org/godotengine/godot/GodotInstrumentation.java new file mode 100644 index 0000000000..0466f380e8 --- /dev/null +++ b/platform/android/java/src/org/godotengine/godot/GodotInstrumentation.java @@ -0,0 +1,50 @@ +/*************************************************************************/ +/* GodotInstrumentation.java */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.godot; + +import android.app.Instrumentation; +import android.content.Intent; +import android.os.Bundle; + +public class GodotInstrumentation extends Instrumentation { + private Intent intent; + + @Override + public void onCreate(Bundle arguments) { + intent = arguments.getParcelable("intent"); + start(); + } + + @Override + public void onStart() { + startActivitySync(intent); + } +} diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java index 29e7918645..dc381f35d4 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java @@ -45,9 +45,9 @@ public class GodotLib { * @param height the current view height */ - public static native void initialize(Godot p_instance, boolean need_reload_hook, Object p_asset_manager, boolean use_apk_expansion); + public static native void initialize(Godot p_instance, Object p_asset_manager, boolean use_apk_expansion); public static native void setup(String[] p_cmdline); - public static native void resize(int width, int height, boolean reload); + public static native void resize(int width, int height); public static native void newcontext(boolean p_32_bits); public static native void back(); public static native void step(); diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java index ba8e8bd07b..ccf78f26f3 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotView.java +++ b/platform/android/java/src/org/godotengine/godot/GodotView.java @@ -79,7 +79,6 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener { private Context ctx; private GodotIO io; - private static boolean firsttime = true; private static boolean use_gl3 = false; private static boolean use_32 = false; private static boolean use_debug_opengl = false; @@ -97,10 +96,8 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener { activity = p_activity; - if (!p_io.needsReloadHooks()) { - //will only work on SDK 11+!! - setPreserveEGLContextOnPause(true); - } + setPreserveEGLContextOnPause(true); + mInputManager = InputManagerCompat.Factory.getInputManager(this.getContext()); mInputManager.registerInputDeviceListener(this, null); init(false, 16, 0); @@ -718,8 +715,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener { public void onSurfaceChanged(GL10 gl, int width, int height) { - GodotLib.resize(width, height, !firsttime); - firsttime = false; + GodotLib.resize(width, height); for (int i = 0; i < Godot.singleton_count; i++) { Godot.singletons[i].onGLSurfaceChanged(gl, width, height); } |