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authorPedro J. Estébanez <pedrojrulez@gmail.com>2019-03-05 23:29:44 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2019-03-06 19:09:17 +0100
commit2d0d64794e17c21456f51bed5412f083398eb3a5 (patch)
treead3ef6cc53957625c544bdbb3f84331232b723e5 /platform/android/java/src/org
parent34a29cb0de1b34d46e2742bd1ea0a3613967e4ed (diff)
Restart game on GL context loss on Android
Bonus: Remove useless old code about reload hooks Fixes #22955.
Diffstat (limited to 'platform/android/java/src/org')
-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java28
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotIO.java5
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotInstrumentation.java50
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotLib.java4
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java10
5 files changed, 78 insertions, 19 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index a10d7876f4..c00199dad6 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -38,6 +38,7 @@ import android.app.AlertDialog;
import android.app.PendingIntent;
import android.content.ClipData;
import android.content.ClipboardManager;
+import android.content.ComponentName;
import android.content.Context;
import android.content.DialogInterface;
import android.content.Intent;
@@ -318,6 +319,23 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
});
}
+ public void restart() {
+ // HACK:
+ //
+ // Currently it's very hard to properly deinitialize Godot on Android to restart the game
+ // from scratch. Therefore, we need to kill the whole app process and relaunch it.
+ //
+ // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
+ // releasing and reloading native libs or resetting their state somehow and clearing statics).
+ //
+ // Using instrumentation is a way of making the whole app process restart, because Android
+ // will kill any process of the same package which was already running.
+ //
+ Bundle args = new Bundle();
+ args.putParcelable("intent", mCurrentIntent);
+ startInstrumentation(new ComponentName(Godot.this, GodotInstrumentation.class), null, args);
+ }
+
public void alert(final String message, final String title) {
final Activity activity = this;
runOnUiThread(new Runnable() {
@@ -415,7 +433,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mGyroscope = mSensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE);
mSensorManager.registerListener(this, mGyroscope, SensorManager.SENSOR_DELAY_GAME);
- GodotLib.initialize(this, io.needsReloadHooks(), getAssets(), use_apk_expansion);
+ GodotLib.initialize(this, getAssets(), use_apk_expansion);
result_callback = null;
@@ -921,10 +939,10 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
// Audio
/**
- * The download state should trigger changes in the UI --- it may be useful
- * to show the state as being indeterminate at times. This sample can be
- * considered a guideline.
- */
+ * The download state should trigger changes in the UI --- it may be useful
+ * to show the state as being indeterminate at times. This sample can be
+ * considered a guideline.
+ */
@Override
public void onDownloadStateChanged(int newState) {
setState(newState);
diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java
index 85bba8bb4c..1b2ff61314 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java
@@ -500,11 +500,6 @@ public class GodotIO {
return (int)(metrics.density * 160f);
}
- public boolean needsReloadHooks() {
-
- return false;
- }
-
public void showKeyboard(String p_existing_text) {
if (edit != null)
edit.showKeyboard(p_existing_text);
diff --git a/platform/android/java/src/org/godotengine/godot/GodotInstrumentation.java b/platform/android/java/src/org/godotengine/godot/GodotInstrumentation.java
new file mode 100644
index 0000000000..0466f380e8
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/GodotInstrumentation.java
@@ -0,0 +1,50 @@
+/*************************************************************************/
+/* GodotInstrumentation.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot;
+
+import android.app.Instrumentation;
+import android.content.Intent;
+import android.os.Bundle;
+
+public class GodotInstrumentation extends Instrumentation {
+ private Intent intent;
+
+ @Override
+ public void onCreate(Bundle arguments) {
+ intent = arguments.getParcelable("intent");
+ start();
+ }
+
+ @Override
+ public void onStart() {
+ startActivitySync(intent);
+ }
+}
diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java
index 29e7918645..dc381f35d4 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java
@@ -45,9 +45,9 @@ public class GodotLib {
* @param height the current view height
*/
- public static native void initialize(Godot p_instance, boolean need_reload_hook, Object p_asset_manager, boolean use_apk_expansion);
+ public static native void initialize(Godot p_instance, Object p_asset_manager, boolean use_apk_expansion);
public static native void setup(String[] p_cmdline);
- public static native void resize(int width, int height, boolean reload);
+ public static native void resize(int width, int height);
public static native void newcontext(boolean p_32_bits);
public static native void back();
public static native void step();
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index ba8e8bd07b..ccf78f26f3 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -79,7 +79,6 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
private Context ctx;
private GodotIO io;
- private static boolean firsttime = true;
private static boolean use_gl3 = false;
private static boolean use_32 = false;
private static boolean use_debug_opengl = false;
@@ -97,10 +96,8 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
activity = p_activity;
- if (!p_io.needsReloadHooks()) {
- //will only work on SDK 11+!!
- setPreserveEGLContextOnPause(true);
- }
+ setPreserveEGLContextOnPause(true);
+
mInputManager = InputManagerCompat.Factory.getInputManager(this.getContext());
mInputManager.registerInputDeviceListener(this, null);
init(false, 16, 0);
@@ -718,8 +715,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
public void onSurfaceChanged(GL10 gl, int width, int height) {
- GodotLib.resize(width, height, !firsttime);
- firsttime = false;
+ GodotLib.resize(width, height);
for (int i = 0; i < Godot.singleton_count; i++) {
Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
}