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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-01 22:04:36 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-01 22:04:36 +0100 |
commit | 665d29c16dd4eafb3c90e7f65835030d8d0b4f43 (patch) | |
tree | 28f6925433f3619411916ceeecac0af6ca0ed152 /platform/android/java/lib | |
parent | 96ce806b2f2797fd27a0d40738ee5be6bc30b0aa (diff) |
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.
This also makes the rendering driver checks use lowercase names
everywhere for consistency.
Diffstat (limited to 'platform/android/java/lib')
-rw-r--r-- | platform/android/java/lib/src/org/godotengine/godot/Godot.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 5de092ee7e..d39ab30cda 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -263,7 +263,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC GodotLib.setup(command_line); final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name"); - if (videoDriver.equals("Vulkan")) { + if (videoDriver.equals("vulkan")) { mRenderView = new GodotVulkanRenderView(activity, this); } else { mRenderView = new GodotGLRenderView(activity, this, xrMode, use_32_bits, |