diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-05 18:44:18 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-05 18:44:18 +0100 |
commit | 60ea8aea98e76fd4514c65ca1ebd7f015283e991 (patch) | |
tree | 87b0db49601f26c4facd2aa0bfe6655b7999f34c /platform/android/java/lib | |
parent | 42595085a5a22f3b5399844d06e89631c42e8981 (diff) | |
parent | c090caa58be3d35f4624ec78ea75f1a837cd28bd (diff) |
Merge pull request #36603 from m4gr3d/implement_vk_surface_view
Provide a Vulkan surface view base implementation
Diffstat (limited to 'platform/android/java/lib')
4 files changed, 466 insertions, 0 deletions
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index eb97484b9c..4b5873ce25 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -2,6 +2,7 @@ apply plugin: 'com.android.library' dependencies { implementation libraries.supportCoreUtils + implementation libraries.kotlinStdLib } def pathToRootDir = "../../../../" diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt new file mode 100644 index 0000000000..67faad8ddd --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt @@ -0,0 +1,99 @@ +/*************************************************************************/ +/* VkRenderer.kt */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +@file:JvmName("VkRenderer") +package org.godotengine.godot.vulkan + +import android.view.Surface + +/** + * Responsible to setting up and driving the Vulkan rendering logic. + * + * <h3>Threading</h3> + * The renderer will be called on a separate thread, so that rendering + * performance is decoupled from the UI thread. Clients typically need to + * communicate with the renderer from the UI thread, because that's where + * input events are received. Clients can communicate using any of the + * standard Java techniques for cross-thread communication, or they can + * use the [VkSurfaceView.queueOnVkThread] convenience method. + * + * @see [VkSurfaceView.startRenderer] + */ +internal class VkRenderer { + + /** + * Called when the surface is created and signals the beginning of rendering. + */ + fun onVkSurfaceCreated(surface: Surface) { + nativeOnVkSurfaceCreated(surface) + } + + /** + * Called after the surface is created and whenever its size changes. + */ + fun onVkSurfaceChanged(surface: Surface, width: Int, height: Int) { + nativeOnVkSurfaceChanged(surface, width, height) + } + + /** + * Called to draw the current frame. + */ + fun onVkDrawFrame() { + nativeOnVkDrawFrame() + } + + /** + * Called when the rendering thread is resumed. + */ + fun onVkResume() { + nativeOnVkResume() + } + + /** + * Called when the rendering thread is paused. + */ + fun onVkPause() { + nativeOnVkPause() + } + + /** + * Called when the rendering thread is destroyed and used as signal to tear down the Vulkan logic. + */ + fun onVkDestroy() { + nativeOnVkDestroy() + } + + private external fun nativeOnVkSurfaceCreated(surface: Surface) + private external fun nativeOnVkSurfaceChanged(surface: Surface, width: Int, height: Int) + private external fun nativeOnVkResume() + private external fun nativeOnVkDrawFrame() + private external fun nativeOnVkPause() + private external fun nativeOnVkDestroy() +} diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt new file mode 100644 index 0000000000..1c594f3201 --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt @@ -0,0 +1,136 @@ +/*************************************************************************/ +/* VkSurfaceView.kt */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +@file:JvmName("VkSurfaceView") +package org.godotengine.godot.vulkan + +import android.content.Context +import android.view.SurfaceHolder +import android.view.SurfaceView + +/** + * An implementation of SurfaceView that uses the dedicated surface for + * displaying Vulkan rendering. + * <p> + * A [VkSurfaceView] provides the following features: + * <p> + * <ul> + * <li>Manages a surface, which is a special piece of memory that can be + * composited into the Android view system. + * <li>Accepts a user-provided [VkRenderer] object that does the actual rendering. + * <li>Renders on a dedicated [VkThread] thread to decouple rendering performance from the + * UI thread. + * </ul> + */ +internal class VkSurfaceView(context: Context) : SurfaceView(context), SurfaceHolder.Callback { + + companion object { + fun checkState(expression: Boolean, errorMessage: Any) { + check(expression) { errorMessage.toString() } + } + } + + /** + * Thread used to drive the vulkan logic. + */ + private val vkThread: VkThread by lazy { + VkThread(this, renderer) + } + + /** + * Performs the actual rendering. + */ + private lateinit var renderer: VkRenderer + + init { + isClickable = true + holder.addCallback(this) + } + + /** + * Set the [VkRenderer] associated with the view, and starts the thread that will drive the vulkan + * rendering. + * + * This method should be called once and only once in the life-cycle of [VkSurfaceView]. + */ + fun startRenderer(renderer: VkRenderer) { + checkState(!this::renderer.isInitialized, "startRenderer must only be invoked once") + this.renderer = renderer + vkThread.start() + } + + /** + * Queues a runnable to be run on the Vulkan rendering thread. + * + * Must not be called before a [VkRenderer] has been set. + */ + fun queueOnVkThread(runnable: Runnable) { + vkThread.queueEvent(runnable) + } + + /** + * Resumes the rendering thread. + * + * Must not be called before a [VkRenderer] has been set. + */ + fun onResume() { + vkThread.onResume() + } + + /** + * Pauses the rendering thread. + * + * Must not be called before a [VkRenderer] has been set. + */ + fun onPause() { + vkThread.onPause() + } + + /** + * Tear down the rendering thread. + * + * Must not be called before a [VkRenderer] has been set. + */ + fun onDestroy() { + vkThread.blockingExit() + } + + override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int) { + vkThread.onSurfaceChanged(width, height) + } + + override fun surfaceDestroyed(holder: SurfaceHolder) { + vkThread.onSurfaceDestroyed() + } + + override fun surfaceCreated(holder: SurfaceHolder) { + vkThread.onSurfaceCreated() + } +} diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt new file mode 100644 index 0000000000..2e332840bf --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt @@ -0,0 +1,230 @@ +/*************************************************************************/ +/* VkThread.kt */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +@file:JvmName("VkThread") +package org.godotengine.godot.vulkan + +import android.util.Log +import java.util.concurrent.locks.ReentrantLock +import kotlin.concurrent.withLock + +/** + * Thread implementation for the [VkSurfaceView] onto which the vulkan logic is ran. + * + * The implementation is modeled after [android.opengl.GLSurfaceView]'s GLThread. + */ +internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vkRenderer: VkRenderer) : Thread(TAG) { + + companion object { + private val TAG = VkThread::class.java.simpleName + } + + /** + * Used to run events scheduled on the thread. + */ + private val eventQueue = ArrayList<Runnable>() + + /** + * Used to synchronize interaction with other threads (e.g: main thread). + */ + private val lock = ReentrantLock() + private val lockCondition = lock.newCondition() + + private var shouldExit = false + private var exited = false + private var rendererInitialized = false + private var rendererResumed = false + private var resumed = false + private var hasSurface = false + private var width = 0 + private var height = 0 + + /** + * Determine when drawing can occur on the thread. This usually occurs after the + * [android.view.Surface] is available, the app is in a resumed state. + */ + private val readyToDraw + get() = hasSurface && resumed + + private fun threadExiting() { + lock.withLock { + exited = true + lockCondition.signalAll() + } + } + + /** + * Queue an event on the [VkThread]. + */ + fun queueEvent(event: Runnable) { + lock.withLock { + eventQueue.add(event) + lockCondition.signalAll() + } + } + + /** + * Request the thread to exit and block until it's done. + */ + fun blockingExit() { + lock.withLock { + shouldExit = true + lockCondition.signalAll() + while (!exited) { + try { + Log.i(TAG, "Waiting on exit for $name") + lockCondition.await() + } catch (ex: InterruptedException) { + currentThread().interrupt() + } + } + } + } + + /** + * Invoked when the app resumes. + */ + fun onResume() { + lock.withLock { + resumed = true + lockCondition.signalAll() + } + } + + /** + * Invoked when the app pauses. + */ + fun onPause() { + lock.withLock { + resumed = false + lockCondition.signalAll() + } + } + + /** + * Invoked when the [android.view.Surface] has been created. + */ + fun onSurfaceCreated() { + // This is a no op because surface creation will always be followed by surfaceChanged() + // which provide all the needed information. + } + + /** + * Invoked following structural updates to [android.view.Surface]. + */ + fun onSurfaceChanged(width: Int, height: Int) { + lock.withLock { + hasSurface = true + this.width = width + this.height = height + lockCondition.signalAll() + } + } + + /** + * Invoked when the [android.view.Surface] is no longer available. + */ + fun onSurfaceDestroyed() { + lock.withLock { + hasSurface = false + lockCondition.signalAll() + } + } + + /** + * Thread loop modeled after [android.opengl.GLSurfaceView]'s GLThread. + */ + override fun run() { + try { + while (true) { + var event: Runnable? = null + lock.withLock { + while (true) { + // Code path for exiting the thread loop. + if (shouldExit) { + vkRenderer.onVkDestroy() + return + } + + // Check for events and execute them outside of the loop if found to avoid + // blocking the thread lifecycle by holding onto the lock. + if (eventQueue.isNotEmpty()) { + event = eventQueue.removeAt(0) + break; + } + + if (readyToDraw) { + if (!rendererResumed) { + rendererResumed = true + vkRenderer.onVkResume() + + if (!rendererInitialized) { + rendererInitialized = true + vkRenderer.onVkSurfaceCreated(vkSurfaceView.holder.surface) + } + + vkRenderer.onVkSurfaceChanged(vkSurfaceView.holder.surface, width, height) + } + + // Break out of the loop so drawing can occur without holding onto the lock. + break; + } else if (rendererResumed) { + // If we aren't ready to draw but are resumed, that means we either lost a surface + // or the app was paused. + rendererResumed = false + vkRenderer.onVkPause() + } + // We only reach this state if we are not ready to draw and have no queued events, so + // we wait. + // On state change, the thread will be awoken using the [lock] and [lockCondition], and + // we will resume execution. + lockCondition.await() + } + } + + // Run queued event. + if (event != null) { + event?.run() + continue + } + + // Draw only when there no more queued events. + vkRenderer.onVkDrawFrame() + } + } catch (ex: InterruptedException) { + Log.i(TAG, ex.message) + } catch (ex: IllegalStateException) { + Log.i(TAG, ex.message) + } finally { + threadExiting() + } + } + +} |