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authorRémi Verschelde <rverschelde@gmail.com>2023-01-26 15:58:12 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-26 15:58:12 +0100
commit3870861056ea8441707cab015d20e9f48337c61a (patch)
tree92d1c76e84ff4fbe05598a3005731772ebab0ef0 /platform/android/java/lib
parentcc7aa72f01fdea5f93b0a618fcd12db55617beb0 (diff)
parentec4d720850091c7c2d3715031318bfcdbb391f62 (diff)
Merge pull request #72106 from m4gr3d/fix_godot_android_editor_4_crash_after_running_game
Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
Diffstat (limited to 'platform/android/java/lib')
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java30
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java38
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotHost.java22
3 files changed, 59 insertions, 31 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
index 863e67f1e9..65032d6a68 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
@@ -74,28 +74,36 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God
public void onDestroy() {
Log.v(TAG, "Destroying Godot app...");
super.onDestroy();
- onGodotForceQuit(godotFragment);
+ terminateGodotInstance(godotFragment);
}
@Override
public final void onGodotForceQuit(Godot instance) {
+ runOnUiThread(() -> {
+ terminateGodotInstance(instance);
+ });
+ }
+
+ private void terminateGodotInstance(Godot instance) {
if (instance == godotFragment) {
Log.v(TAG, "Force quitting Godot instance");
- ProcessPhoenix.forceQuit(this);
+ ProcessPhoenix.forceQuit(FullScreenGodotApp.this);
}
}
@Override
public final void onGodotRestartRequested(Godot instance) {
- if (instance == godotFragment) {
- // It's very hard to properly de-initialize Godot on Android to restart the game
- // from scratch. Therefore, we need to kill the whole app process and relaunch it.
- //
- // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
- // releasing and reloading native libs or resetting their state somehow and clearing statics).
- Log.v(TAG, "Restarting Godot instance...");
- ProcessPhoenix.triggerRebirth(this);
- }
+ runOnUiThread(() -> {
+ if (instance == godotFragment) {
+ // It's very hard to properly de-initialize Godot on Android to restart the game
+ // from scratch. Therefore, we need to kill the whole app process and relaunch it.
+ //
+ // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
+ // releasing and reloading native libs or resetting their state somehow and clearing statics).
+ Log.v(TAG, "Restarting Godot instance...");
+ ProcessPhoenix.triggerRebirth(FullScreenGodotApp.this);
+ }
+ });
}
@Override
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 905db13c85..50263bc392 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -348,11 +348,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
public void restart() {
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onGodotRestartRequested(this);
- }
- });
+ if (godotHost != null) {
+ godotHost.onGodotRestartRequested(this);
+ }
}
public void alert(final String message, final String title) {
@@ -889,11 +887,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private void forceQuit() {
// TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each
// native Godot components that is started in Godot#onVideoInit.
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onGodotForceQuit(this);
- }
- });
+ forceQuit(0);
+ }
+
+ @Keep
+ private boolean forceQuit(int instanceId) {
+ if (godotHost == null) {
+ return false;
+ }
+ if (instanceId == 0) {
+ godotHost.onGodotForceQuit(this);
+ return true;
+ } else {
+ return godotHost.onGodotForceQuit(instanceId);
+ }
}
private boolean obbIsCorrupted(String f, String main_pack_md5) {
@@ -1052,11 +1059,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
@Keep
- private void createNewGodotInstance(String[] args) {
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onNewGodotInstanceRequested(args);
- }
- });
+ private int createNewGodotInstance(String[] args) {
+ if (godotHost != null) {
+ return godotHost.onNewGodotInstanceRequested(args);
+ }
+ return 0;
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
index 256d04e3a5..7700b9b628 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
@@ -55,21 +55,35 @@ public interface GodotHost {
default void onGodotMainLoopStarted() {}
/**
- * Invoked on the UI thread as the last step of the Godot instance clean up phase.
+ * Invoked on the render thread to terminate the given Godot instance.
*/
default void onGodotForceQuit(Godot instance) {}
/**
- * Invoked on the UI thread when the Godot instance wants to be restarted. It's up to the host
+ * Invoked on the render thread to terminate the Godot instance with the given id.
+ * @param godotInstanceId id of the Godot instance to terminate. See {@code onNewGodotInstanceRequested}
+ *
+ * @return true if successful, false otherwise.
+ */
+ default boolean onGodotForceQuit(int godotInstanceId) {
+ return false;
+ }
+
+ /**
+ * Invoked on the render thread when the Godot instance wants to be restarted. It's up to the host
* to perform the appropriate action(s).
*/
default void onGodotRestartRequested(Godot instance) {}
/**
- * Invoked on the UI thread when a new Godot instance is requested. It's up to the host to
+ * Invoked on the render thread when a new Godot instance is requested. It's up to the host to
* perform the appropriate action(s).
*
* @param args Arguments used to initialize the new instance.
+ *
+ * @return the id of the new instance. See {@code onGodotForceQuit}
*/
- default void onNewGodotInstanceRequested(String[] args) {}
+ default int onNewGodotInstanceRequested(String[] args) {
+ return 0;
+ }
}