diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-01 23:00:42 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-01 23:00:42 +0100 |
commit | e2b66cacf78ae39b94df748e9740b98a1f011e77 (patch) | |
tree | 56d468d762c43879c20b342702e8fc999221e6c6 /platform/android/java/lib/src | |
parent | 55396d6e06f8e4e355e9ab0595bdb7f27c1c36dd (diff) | |
parent | 1af06d3d4608b17c74caed951cd9579ccbba229d (diff) |
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
Diffstat (limited to 'platform/android/java/lib/src')
4 files changed, 13 insertions, 11 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 021214b627..ac1032dab6 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -990,8 +990,8 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo int keyCode; if ((keyCode = cc[i]) != 0) { // Simulate key down and up... - GodotLib.key(0, keyCode, true); - GodotLib.key(0, keyCode, false); + GodotLib.key(0, 0, keyCode, true); + GodotLib.key(0, 0, keyCode, false); } } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index e0b46673ba..9ee29d439c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -136,7 +136,7 @@ public class GodotLib { /** * Forward regular key events from the main thread to the GL thread. */ - public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed); + public static native void key(int p_keycode, int p_scancode, int p_unicode_char, boolean p_pressed); /** * Forward game device's key events from the main thread to the GL thread. diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index b2b88088e8..e00ca86c41 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -98,11 +98,12 @@ public class GodotInputHandler implements InputDeviceListener { }); } } else { + final int scanCode = event.getScanCode(); final int chr = event.getUnicodeChar(0); queueEvent(new Runnable() { @Override public void run() { - GodotLib.key(keyCode, chr, false); + GodotLib.key(keyCode, scanCode, chr, false); } }); }; @@ -143,11 +144,12 @@ public class GodotInputHandler implements InputDeviceListener { }); } } else { + final int scanCode = event.getScanCode(); final int chr = event.getUnicodeChar(0); queueEvent(new Runnable() { @Override public void run() { - GodotLib.key(keyCode, chr, true); + GodotLib.key(keyCode, scanCode, chr, true); } }); }; diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 3a154f1bf3..8d9b5461a1 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -91,8 +91,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene @Override public void run() { for (int i = 0; i < count; ++i) { - GodotLib.key(KeyEvent.KEYCODE_DEL, 0, true); - GodotLib.key(KeyEvent.KEYCODE_DEL, 0, false); + GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true); + GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false); } } }); @@ -110,8 +110,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene @Override public void run() { for (int i = 0; i < count; ++i) { - GodotLib.key(0, newChars[i], true); - GodotLib.key(0, newChars[i], false); + GodotLib.key(0, 0, newChars[i], true); + GodotLib.key(0, 0, newChars[i], false); } } }); @@ -127,8 +127,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene public void run() { for (int i = 0; i < characters.length(); i++) { final int ch = characters.codePointAt(i); - GodotLib.key(0, ch, true); - GodotLib.key(0, ch, false); + GodotLib.key(0, 0, ch, true); + GodotLib.key(0, 0, ch, false); } } }); |