diff options
author | clayjohn <claynjohn@gmail.com> | 2022-11-11 15:30:06 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-11-29 14:18:24 -0800 |
commit | 9141984e7ebc0bdbdd474cc6ced63e388f95a686 (patch) | |
tree | c95866d528e2671e48a62eaa7c60ec682f4cbde0 /platform/android/java/lib/src | |
parent | cdd99e9bec16db60efd894a06826f6fea139d00d (diff) |
Enable GLES3 on Android
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.
This also enables building for OpenXR
Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
Diffstat (limited to 'platform/android/java/lib/src')
3 files changed, 12 insertions, 15 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java index 252554126d..f8d937521b 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java @@ -68,7 +68,7 @@ import java.io.InputStream; * See ContextFactory class definition below. * * - The class must use a custom EGLConfigChooser to be able to select - * an EGLConfig that supports 2.0. This is done by providing a config + * an EGLConfig that supports 3.0. This is done by providing a config * specification to eglChooseConfig() that has the attribute * EGL10.ELG_RENDERABLE_TYPE containing the EGL_OPENGL_ES2_BIT flag * set. See ConfigChooser class definition below. diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java index 445238b1c2..9834fdfb88 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java @@ -45,20 +45,18 @@ public class RegularConfigChooser implements GLSurfaceView.EGLConfigChooser { private int[] mValue = new int[1]; - // FIXME: Add support for Vulkan. - - /* This EGL config specification is used to specify 2.0 rendering. + /* This EGL config specification is used to specify 3.0 rendering. * We use a minimum size of 4 bits for red/green/blue, but will * perform actual matching in chooseConfig() below. */ private static int EGL_OPENGL_ES2_BIT = 4; - private static int[] s_configAttribs2 = { + private static int[] s_configAttribs = { EGL10.EGL_RED_SIZE, 4, EGL10.EGL_GREEN_SIZE, 4, EGL10.EGL_BLUE_SIZE, 4, - // EGL10.EGL_DEPTH_SIZE, 16, + // EGL10.EGL_DEPTH_SIZE, 16, // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, - EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT EGL10.EGL_NONE }; @@ -75,7 +73,7 @@ public class RegularConfigChooser implements GLSurfaceView.EGLConfigChooser { /* Get the number of minimally matching EGL configurations */ int[] num_config = new int[1]; - egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config); + egl.eglChooseConfig(display, s_configAttribs, null, 0, num_config); int numConfigs = num_config[0]; @@ -86,7 +84,7 @@ public class RegularConfigChooser implements GLSurfaceView.EGLConfigChooser { /* Allocate then read the array of minimally matching EGL configs */ EGLConfig[] configs = new EGLConfig[numConfigs]; - egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config); + egl.eglChooseConfig(display, s_configAttribs, configs, numConfigs, num_config); if (GLUtils.DEBUG) { GLUtils.printConfigs(egl, display, configs); diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java index 5d62723170..8fb86bf6d0 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java @@ -52,17 +52,16 @@ public class RegularContextFactory implements GLSurfaceView.EGLContextFactory { private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098; public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { - // FIXME: Add support for Vulkan. - Log.w(TAG, "creating OpenGL ES 2.0 context :"); + Log.w(TAG, "creating OpenGL ES 3.0 context :"); GLUtils.checkEglError(TAG, "Before eglCreateContext", egl); EGLContext context; if (GLUtils.use_debug_opengl) { - int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE }; - context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list2); + int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE }; + context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list); } else { - int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; - context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list2); + int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE }; + context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list); } GLUtils.checkEglError(TAG, "After eglCreateContext", egl); return context; |