diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-08-04 21:22:11 +0200 |
---|---|---|
committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-08-13 11:45:50 +0200 |
commit | e745088f1f953af867717574ddf8239be459ee90 (patch) | |
tree | c982066debf48fdde590e243220a6324712ea3a9 /platform/android/java/lib/src/org | |
parent | abdfbef07516beae019643ba6cea000067b478cb (diff) |
Switch to input buffering on Android
Key, touch and joystick events will be passed directly from the UI thread to Godot, so they can benefit from agile input flushing.
As another consequence of this new way of passing events, less Java object are created at runtime (`Runnable`), which is good since the garbage collector needs to run less.
`AndroidInputHandler` is introduced to have a smaller cross-thread surface. `main_loop_request_go_back()` is removed in favor just inline calling `send_window_event()` at the most caller's convenience (i.e., leveraging the new `p_deferred`` parameter as appropriate).
Lastly, `get_mouse_position()` and `get_mouse_button_state()` now just call through `Input` to avoid the need of sync of mouse data tracked on the UI thread.
Diffstat (limited to 'platform/android/java/lib/src/org')
3 files changed, 45 insertions, 60 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java index 1d60c21c60..6b248fd034 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java @@ -75,7 +75,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener final int x = Math.round(event.getX()); final int y = Math.round(event.getY()); final int buttonMask = event.getButtonState(); - queueEvent(() -> GodotLib.doubleTap(buttonMask, x, y)); + GodotLib.doubleTap(buttonMask, x, y); return true; } @@ -84,7 +84,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener //Log.i("GodotGesture", "onScroll"); final int x = Math.round(distanceX); final int y = Math.round(distanceY); - queueEvent(() -> GodotLib.scroll(x, y)); + GodotLib.scroll(x, y); return true; } diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index 4dc9157545..fc0b84b392 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -68,10 +68,6 @@ public class GodotInputHandler implements InputDeviceListener { mInputManager.registerInputDeviceListener(this, null); } - private void queueEvent(Runnable task) { - mRenderView.queueOnRenderThread(task); - } - private boolean isKeyEvent_GameDevice(int source) { // Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD) if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD)) @@ -96,13 +92,12 @@ public class GodotInputHandler implements InputDeviceListener { if (mJoystickIds.indexOfKey(deviceId) >= 0) { final int button = getGodotButton(keyCode); final int godotJoyId = mJoystickIds.get(deviceId); - - queueEvent(() -> GodotLib.joybutton(godotJoyId, button, false)); + GodotLib.joybutton(godotJoyId, button, false); } } else { final int scanCode = event.getScanCode(); final int chr = event.getUnicodeChar(0); - queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, false)); + GodotLib.key(keyCode, scanCode, chr, false); } return true; @@ -132,13 +127,12 @@ public class GodotInputHandler implements InputDeviceListener { if (mJoystickIds.indexOfKey(deviceId) >= 0) { final int button = getGodotButton(keyCode); final int godotJoyId = mJoystickIds.get(deviceId); - - queueEvent(() -> GodotLib.joybutton(godotJoyId, button, true)); + GodotLib.joybutton(godotJoyId, button, true); } } else { final int scanCode = event.getScanCode(); final int chr = event.getUnicodeChar(0); - queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, true)); + GodotLib.key(keyCode, scanCode, chr, true); } return true; @@ -170,18 +164,16 @@ public class GodotInputHandler implements InputDeviceListener { final int action = event.getActionMasked(); final int pointer_idx = event.getPointerId(event.getActionIndex()); - mRenderView.queueOnRenderThread(() -> { - switch (action) { - case MotionEvent.ACTION_DOWN: - case MotionEvent.ACTION_CANCEL: - case MotionEvent.ACTION_UP: - case MotionEvent.ACTION_MOVE: - case MotionEvent.ACTION_POINTER_UP: - case MotionEvent.ACTION_POINTER_DOWN: { - GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr); - } break; - } - }); + switch (action) { + case MotionEvent.ACTION_DOWN: + case MotionEvent.ACTION_CANCEL: + case MotionEvent.ACTION_UP: + case MotionEvent.ACTION_MOVE: + case MotionEvent.ACTION_POINTER_UP: + case MotionEvent.ACTION_POINTER_DOWN: { + GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr); + } break; + } } return true; } @@ -205,7 +197,7 @@ public class GodotInputHandler implements InputDeviceListener { // save value to prevent repeats joystick.axesValues.put(axis, value); final int godotAxisIdx = i; - queueEvent(() -> GodotLib.joyaxis(godotJoyId, godotAxisIdx, value)); + GodotLib.joyaxis(godotJoyId, godotAxisIdx, value); } } @@ -215,7 +207,7 @@ public class GodotInputHandler implements InputDeviceListener { if (joystick.hatX != hatX || joystick.hatY != hatY) { joystick.hatX = hatX; joystick.hatY = hatY; - queueEvent(() -> GodotLib.joyhat(godotJoyId, hatX, hatY)); + GodotLib.joyhat(godotJoyId, hatX, hatY); } } return true; @@ -224,7 +216,7 @@ public class GodotInputHandler implements InputDeviceListener { final float x = event.getX(); final float y = event.getY(); final int type = event.getAction(); - queueEvent(() -> GodotLib.hover(type, x, y)); + GodotLib.hover(type, x, y); return true; } else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) { @@ -316,7 +308,7 @@ public class GodotInputHandler implements InputDeviceListener { } mJoysticksDevices.put(deviceId, joystick); - queueEvent(() -> GodotLib.joyconnectionchanged(id, true, joystick.name)); + GodotLib.joyconnectionchanged(id, true, joystick.name); } @Override @@ -328,8 +320,7 @@ public class GodotInputHandler implements InputDeviceListener { final int godotJoyId = mJoystickIds.get(deviceId); mJoystickIds.delete(deviceId); mJoysticksDevices.delete(deviceId); - - queueEvent(() -> GodotLib.joyconnectionchanged(godotJoyId, false, "")); + GodotLib.joyconnectionchanged(godotJoyId, false, ""); } @Override @@ -418,7 +409,7 @@ public class GodotInputHandler implements InputDeviceListener { final float x = event.getX(); final float y = event.getY(); final int type = event.getAction(); - queueEvent(() -> GodotLib.hover(type, x, y)); + GodotLib.hover(type, x, y); return true; } case MotionEvent.ACTION_BUTTON_PRESS: @@ -428,7 +419,7 @@ public class GodotInputHandler implements InputDeviceListener { final float y = event.getY(); final int buttonsMask = event.getButtonState(); final int action = event.getAction(); - queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask)); + GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask); return true; } case MotionEvent.ACTION_SCROLL: { @@ -438,7 +429,7 @@ public class GodotInputHandler implements InputDeviceListener { final int action = event.getAction(); final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL); final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL); - queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor)); + GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor); } case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_UP: { diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 020870a110..002a75277d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -94,17 +94,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) { //Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after); - mRenderView.queueOnRenderThread(() -> { - for (int i = 0; i < count; ++i) { - GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true); - GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false); - - if (mHasSelection) { - mHasSelection = false; - break; - } + for (int i = 0; i < count; ++i) { + GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true); + GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false); + + if (mHasSelection) { + mHasSelection = false; + break; } - }); + } } @Override @@ -115,17 +113,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene for (int i = start; i < start + count; ++i) { newChars[i - start] = pCharSequence.charAt(i); } - mRenderView.queueOnRenderThread(() -> { - for (int i = 0; i < count; ++i) { - int key = newChars[i]; - if ((key == '\n') && !mEdit.isMultiline()) { - // Return keys are handled through action events - continue; - } - GodotLib.key(0, 0, key, true); - GodotLib.key(0, 0, key, false); + for (int i = 0; i < count; ++i) { + int key = newChars[i]; + if ((key == '\n') && !mEdit.isMultiline()) { + // Return keys are handled through action events + continue; } - }); + GodotLib.key(0, 0, key, true); + GodotLib.key(0, 0, key, false); + } } @Override @@ -133,13 +129,11 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene if (mEdit == pTextView && isFullScreenEdit()) { final String characters = pKeyEvent.getCharacters(); - mRenderView.queueOnRenderThread(() -> { - for (int i = 0; i < characters.length(); i++) { - final int ch = characters.codePointAt(i); - GodotLib.key(0, 0, ch, true); - GodotLib.key(0, 0, ch, false); - } - }); + for (int i = 0; i < characters.length(); i++) { + final int ch = characters.codePointAt(i); + GodotLib.key(0, 0, ch, true); + GodotLib.key(0, 0, ch, false); + } } if (pActionID == EditorInfo.IME_ACTION_DONE) { |