diff options
author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2022-06-21 17:14:20 +0100 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2022-06-21 17:14:20 +0100 |
commit | 076638f13b1f28d4ebffea8c74ac84fc1aa99c80 (patch) | |
tree | 20a8ca20a47eca6e0a493b03782497ea560de379 /platform/android/java/lib/src/org | |
parent | c18d0f20357a11bd9cfa2f57b8b9b500763413bc (diff) |
Remove broken scroll gesture on Android
Diffstat (limited to 'platform/android/java/lib/src/org')
-rw-r--r-- | platform/android/java/lib/src/org/godotengine/godot/GodotLib.java | 5 | ||||
-rw-r--r-- | platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java | 9 |
2 files changed, 0 insertions, 14 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index 1f8f8c82a6..3182ab0666 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -114,11 +114,6 @@ public class GodotLib { public static native void doubleTap(int buttonMask, int x, int y); /** - * Forward scroll events from the main thread to the GL thread. - */ - public static native void scroll(int x, int y); - - /** * Forward accelerometer sensor events from the main thread to the GL thread. * @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent) */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java index ac13cad23e..778efa914a 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java @@ -80,15 +80,6 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener } @Override - public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { - //Log.i("GodotGesture", "onScroll"); - final int x = Math.round(distanceX); - final int y = Math.round(distanceY); - GodotLib.scroll(x, y); - return true; - } - - @Override public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) { //Log.i("GodotGesture", "onFling"); return true; |