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authorFredia Huya-Kouadio <fhuya@meta.com>2023-02-01 15:17:06 -0800
committerFredia Huya-Kouadio <fhuya@meta.com>2023-02-02 07:17:31 -0800
commitca593f2f89d85f1950883ba05022f6d4498d4412 (patch)
treec3b8f0b124fc5305b1124b2061fb9ce856a4fa37 /platform/android/java/gradle.properties
parent54346e94a97d41a4a6e12a04e57b6cbc0a9bbc28 (diff)
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process.
Diffstat (limited to 'platform/android/java/gradle.properties')
-rw-r--r--platform/android/java/gradle.properties2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/java/gradle.properties b/platform/android/java/gradle.properties
index 5cd94e85d9..39a0dcda16 100644
--- a/platform/android/java/gradle.properties
+++ b/platform/android/java/gradle.properties
@@ -24,5 +24,5 @@ org.gradle.jvmargs=-Xmx4536m
org.gradle.warning.mode=all
# Disable resource optimizations for template release build.
-# NOTE: This is turned on for custom build in order to improve the release build.
+# NOTE: This is turned on for Godot Editor's gradle builds in order to improve the release build.
android.enableResourceOptimizations=false