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authorFredia Huya-Kouadio <fhuyakou@gmail.com>2022-06-09 13:22:18 -0700
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2022-06-09 13:26:24 -0700
commit6b9a81900ed44319abe2f47fdf0237a65a7fa047 (patch)
tree261ec0202b1697959bf70c00b3c61bdd151e4575 /platform/android/java/editor
parentd120b099f528673fb6aebaa5d9cff0fa91a774d0 (diff)
Migrate the Godot Editor java source file to Kotlin.
Diffstat (limited to 'platform/android/java/editor')
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt (renamed from platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java)143
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt (renamed from platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java)10
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt (renamed from platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java)9
3 files changed, 77 insertions, 85 deletions
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
index c05ed965ca..a1ade722e8 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* GodotEditor.java */
+/* GodotEditor.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,23 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.editor;
+package org.godotengine.editor
-import org.godotengine.godot.FullScreenGodotApp;
-import org.godotengine.godot.utils.PermissionsUtil;
-
-import android.content.Intent;
-import android.os.Build;
-import android.os.Bundle;
-import android.os.Debug;
-
-import androidx.annotation.Nullable;
-import androidx.window.layout.WindowMetrics;
-import androidx.window.layout.WindowMetricsCalculator;
-
-import java.util.ArrayList;
-import java.util.Arrays;
-import java.util.List;
+import android.content.Intent
+import android.os.Build
+import android.os.Bundle
+import android.os.Debug
+import androidx.window.layout.WindowMetricsCalculator
+import org.godotengine.godot.FullScreenGodotApp
+import org.godotengine.godot.utils.PermissionsUtil
+import java.util.*
+import kotlin.math.min
/**
* Base class for the Godot Android Editor activities.
@@ -55,97 +49,98 @@ import java.util.List;
*
* It also plays the role of the primary editor window.
*/
-public class GodotEditor extends FullScreenGodotApp {
- private static final boolean WAIT_FOR_DEBUGGER = false;
- private static final String COMMAND_LINE_PARAMS = "command_line_params";
+open class GodotEditor : FullScreenGodotApp() {
- private static final String EDITOR_ARG = "--editor";
- private static final String PROJECT_MANAGER_ARG = "--project-manager";
+ companion object {
+ private const val WAIT_FOR_DEBUGGER = false
- private final List<String> commandLineParams = new ArrayList<>();
+ private const val COMMAND_LINE_PARAMS = "command_line_params"
- @Override
- public void onCreate(Bundle savedInstanceState) {
- PermissionsUtil.requestManifestPermissions(this);
+ private const val EDITOR_ARG = "--editor"
+ private const val PROJECT_MANAGER_ARG = "--project-manager"
+ }
- String[] params = getIntent().getStringArrayExtra(COMMAND_LINE_PARAMS);
- updateCommandLineParams(params);
+ private val commandLineParams = ArrayList<String>()
- if (BuildConfig.BUILD_TYPE.equals("debug") && WAIT_FOR_DEBUGGER) {
- Debug.waitForDebugger();
+ override fun onCreate(savedInstanceState: Bundle?) {
+ PermissionsUtil.requestManifestPermissions(this)
+
+ val params = intent.getStringArrayExtra(COMMAND_LINE_PARAMS)
+ updateCommandLineParams(params)
+
+ if (BuildConfig.BUILD_TYPE == "debug" && WAIT_FOR_DEBUGGER) {
+ Debug.waitForDebugger()
}
- super.onCreate(savedInstanceState);
+
+ super.onCreate(savedInstanceState)
}
- private void updateCommandLineParams(@Nullable String[] args) {
+ private fun updateCommandLineParams(args: Array<String>?) {
// Update the list of command line params with the new args
- commandLineParams.clear();
- if (args != null && args.length > 0) {
- commandLineParams.addAll(Arrays.asList(args));
+ commandLineParams.clear()
+ if (args != null && args.isNotEmpty()) {
+ commandLineParams.addAll(listOf(*args))
}
}
- @Override
- public List<String> getCommandLine() {
- return commandLineParams;
- }
+ override fun getCommandLine() = commandLineParams
- @Override
- public void onNewGodotInstanceRequested(String[] args) {
+ override fun onNewGodotInstanceRequested(args: Array<String>) {
// Parse the arguments to figure out which activity to start.
- Class<?> targetClass = GodotGame.class;
+ var targetClass: Class<*> = GodotGame::class.java
+
// Whether we should launch the new godot instance in an adjacent window
// https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
- boolean launchAdjacent = Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode() || isLargeScreen());
-
- for (String arg : args) {
- if (EDITOR_ARG.equals(arg)) {
- targetClass = GodotEditor.class;
- launchAdjacent = false;
- break;
+ var launchAdjacent =
+ Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
+
+ for (arg in args) {
+ if (EDITOR_ARG == arg) {
+ targetClass = GodotEditor::class.java
+ launchAdjacent = false
+ break
}
- if (PROJECT_MANAGER_ARG.equals(arg)) {
- targetClass = GodotProjectManager.class;
- launchAdjacent = false;
- break;
+ if (PROJECT_MANAGER_ARG == arg) {
+ targetClass = GodotProjectManager::class.java
+ launchAdjacent = false
+ break
}
}
// Launch a new activity
- Intent newInstance = new Intent(this, targetClass)
- .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
- .putExtra(COMMAND_LINE_PARAMS, args);
+ val newInstance = Intent(this, targetClass)
+ .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
+ .putExtra(COMMAND_LINE_PARAMS, args)
if (launchAdjacent) {
- newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT);
+ newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
}
- startActivity(newInstance);
+ startActivity(newInstance)
}
- protected boolean isLargeScreen() {
- WindowMetrics metrics =
- WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this);
+ // Get the screen's density scale
+ protected val isLargeScreen: Boolean
+ // Get the minimum window size // Correspond to the EXPANDED window size class.
+ get() {
+ val metrics = WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this)
- // Get the screen's density scale
- float scale = getResources().getDisplayMetrics().density;
+ // Get the screen's density scale
+ val scale = resources.displayMetrics.density
- // Get the minimum window size
- float minSize = Math.min(metrics.getBounds().width(), metrics.getBounds().height());
- float minSizeDp = minSize / scale;
- return minSizeDp >= 840f; // Correspond to the EXPANDED window size class.
- }
+ // Get the minimum window size
+ val minSize = min(metrics.bounds.width(), metrics.bounds.height()).toFloat()
+ val minSizeDp = minSize / scale
+ return minSizeDp >= 840f // Correspond to the EXPANDED window size class.
+ }
- @Override
- public void setRequestedOrientation(int requestedOrientation) {
+ override fun setRequestedOrientation(requestedOrientation: Int) {
if (!overrideOrientationRequest()) {
- super.setRequestedOrientation(requestedOrientation);
+ super.setRequestedOrientation(requestedOrientation)
}
}
/**
* The Godot Android Editor sets its own orientation via its AndroidManifest
*/
- protected boolean overrideOrientationRequest() {
- return true;
- }
+ protected open fun overrideOrientationRequest() = true
}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
index 12766775a8..783095f93a 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* GodotGame.java */
+/* GodotGame.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.editor;
+package org.godotengine.editor
/**
* Drives the 'run project' window of the Godot Editor.
*/
-public class GodotGame extends GodotEditor {
- protected boolean overrideOrientationRequest() {
- return false;
- }
+class GodotGame : GodotEditor() {
+ override fun overrideOrientationRequest() = false
}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
index d30f66bb8c..bcf4659603 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* GodotProjectManager.java */
+/* GodotProjectManager.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,14 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.editor;
+package org.godotengine.editor
/**
* Launcher activity for the Godot Android Editor.
*
* It presents the user with the project manager interface.
* Upon selection of a project, this activity (via its parent logic) starts the
- * {@link GodotEditor} activity.
+ * [GodotEditor] activity.
*/
-public class GodotProjectManager extends GodotEditor {
-}
+class GodotProjectManager : GodotEditor()