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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-19 20:22:09 +0200
committerGitHub <noreply@github.com>2019-09-19 20:22:09 +0200
commitf9db6ad8c5a37dcfdc1ba8d3f1ddd0ddb05845b0 (patch)
treeb01da6cdc8c280b5724fd848753f03b9c29dbd86 /platform/android/java/app/build.gradle
parentaf51fbd994f1f5ece1f50617cb1aaf41369b8574 (diff)
parentf2d203a8a413c3a58ac2761b76323f39bd88b356 (diff)
Merge pull request #31919 from m4gr3d/use_aar_for_custom_build
Leverage Android archive (AAR) file for Godot custom build
Diffstat (limited to 'platform/android/java/app/build.gradle')
-rw-r--r--platform/android/java/app/build.gradle121
1 files changed, 121 insertions, 0 deletions
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
new file mode 100644
index 0000000000..9f64c3dc8a
--- /dev/null
+++ b/platform/android/java/app/build.gradle
@@ -0,0 +1,121 @@
+// Gradle build config for Godot Engine's Android port.
+//
+// Do not remove/modify comments ending with BEGIN/END, they are used to inject
+// addon-specific configuration.
+apply from: 'config.gradle'
+
+buildscript {
+ apply from: 'config.gradle'
+
+ repositories {
+ google()
+ jcenter()
+//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
+//CHUNK_BUILDSCRIPT_REPOSITORIES_END
+ }
+ dependencies {
+ classpath libraries.androidGradlePlugin
+//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN
+//CHUNK_BUILDSCRIPT_DEPENDENCIES_END
+ }
+}
+
+apply plugin: 'com.android.application'
+
+allprojects {
+ repositories {
+ mavenCentral()
+ google()
+ jcenter()
+//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
+//CHUNK_ALLPROJECTS_REPOSITORIES_END
+ }
+}
+
+dependencies {
+ if (rootProject.findProject(":lib")) {
+ implementation project(":lib")
+ } else {
+ // Custom build mode. In this scenario this project is the only one around and the Godot
+ // library is available through the pre-generated godot-lib.*.aar android archive files.
+ debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
+ releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
+ }
+//CHUNK_DEPENDENCIES_BEGIN
+//CHUNK_DEPENDENCIES_END
+}
+
+android {
+ compileSdkVersion versions.compileSdk
+ buildToolsVersion versions.buildTools
+
+ defaultConfig {
+ // Feel free to modify the application id to your own.
+ applicationId "com.godot.game"
+ minSdkVersion versions.minSdk
+ targetSdkVersion versions.targetSdk
+//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
+//CHUNK_ANDROID_DEFAULTCONFIG_END
+ }
+
+ lintOptions {
+ abortOnError false
+ disable 'MissingTranslation', 'UnusedResources'
+ }
+
+ packagingOptions {
+ exclude 'META-INF/LICENSE'
+ exclude 'META-INF/NOTICE'
+ }
+
+ // Both signing and zip-aligning will be done at export time
+ buildTypes.all { buildType ->
+ buildType.zipAlignEnabled false
+ buildType.signingConfig null
+ }
+
+ sourceSets {
+ main {
+ manifest.srcFile 'AndroidManifest.xml'
+ java.srcDirs = [
+ 'src'
+//DIR_SRC_BEGIN
+//DIR_SRC_END
+ ]
+ res.srcDirs = [
+ 'res'
+//DIR_RES_BEGIN
+//DIR_RES_END
+ ]
+ aidl.srcDirs = [
+ 'aidl'
+//DIR_AIDL_BEGIN
+//DIR_AIDL_END
+ ]
+ assets.srcDirs = [
+ 'assets'
+//DIR_ASSETS_BEGIN
+//DIR_ASSETS_END
+ ]
+ }
+ debug.jniLibs.srcDirs = [
+ 'libs/debug'
+//DIR_JNI_DEBUG_BEGIN
+//DIR_JNI_DEBUG_END
+ ]
+ release.jniLibs.srcDirs = [
+ 'libs/release'
+//DIR_JNI_RELEASE_BEGIN
+//DIR_JNI_RELEASE_END
+ ]
+ }
+
+ applicationVariants.all { variant ->
+ variant.outputs.all { output ->
+ output.outputFileName = "android_${variant.name}.apk"
+ }
+ }
+}
+
+//CHUNK_GLOBAL_BEGIN
+//CHUNK_GLOBAL_END