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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-09-19 20:22:09 +0200 |
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committer | GitHub <noreply@github.com> | 2019-09-19 20:22:09 +0200 |
commit | f9db6ad8c5a37dcfdc1ba8d3f1ddd0ddb05845b0 (patch) | |
tree | b01da6cdc8c280b5724fd848753f03b9c29dbd86 /platform/android/java/app/build.gradle | |
parent | af51fbd994f1f5ece1f50617cb1aaf41369b8574 (diff) | |
parent | f2d203a8a413c3a58ac2761b76323f39bd88b356 (diff) |
Merge pull request #31919 from m4gr3d/use_aar_for_custom_build
Leverage Android archive (AAR) file for Godot custom build
Diffstat (limited to 'platform/android/java/app/build.gradle')
-rw-r--r-- | platform/android/java/app/build.gradle | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle new file mode 100644 index 0000000000..9f64c3dc8a --- /dev/null +++ b/platform/android/java/app/build.gradle @@ -0,0 +1,121 @@ +// Gradle build config for Godot Engine's Android port. +// +// Do not remove/modify comments ending with BEGIN/END, they are used to inject +// addon-specific configuration. +apply from: 'config.gradle' + +buildscript { + apply from: 'config.gradle' + + repositories { + google() + jcenter() +//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN +//CHUNK_BUILDSCRIPT_REPOSITORIES_END + } + dependencies { + classpath libraries.androidGradlePlugin +//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN +//CHUNK_BUILDSCRIPT_DEPENDENCIES_END + } +} + +apply plugin: 'com.android.application' + +allprojects { + repositories { + mavenCentral() + google() + jcenter() +//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN +//CHUNK_ALLPROJECTS_REPOSITORIES_END + } +} + +dependencies { + if (rootProject.findProject(":lib")) { + implementation project(":lib") + } else { + // Custom build mode. In this scenario this project is the only one around and the Godot + // library is available through the pre-generated godot-lib.*.aar android archive files. + debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) + releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) + } +//CHUNK_DEPENDENCIES_BEGIN +//CHUNK_DEPENDENCIES_END +} + +android { + compileSdkVersion versions.compileSdk + buildToolsVersion versions.buildTools + + defaultConfig { + // Feel free to modify the application id to your own. + applicationId "com.godot.game" + minSdkVersion versions.minSdk + targetSdkVersion versions.targetSdk +//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN +//CHUNK_ANDROID_DEFAULTCONFIG_END + } + + lintOptions { + abortOnError false + disable 'MissingTranslation', 'UnusedResources' + } + + packagingOptions { + exclude 'META-INF/LICENSE' + exclude 'META-INF/NOTICE' + } + + // Both signing and zip-aligning will be done at export time + buildTypes.all { buildType -> + buildType.zipAlignEnabled false + buildType.signingConfig null + } + + sourceSets { + main { + manifest.srcFile 'AndroidManifest.xml' + java.srcDirs = [ + 'src' +//DIR_SRC_BEGIN +//DIR_SRC_END + ] + res.srcDirs = [ + 'res' +//DIR_RES_BEGIN +//DIR_RES_END + ] + aidl.srcDirs = [ + 'aidl' +//DIR_AIDL_BEGIN +//DIR_AIDL_END + ] + assets.srcDirs = [ + 'assets' +//DIR_ASSETS_BEGIN +//DIR_ASSETS_END + ] + } + debug.jniLibs.srcDirs = [ + 'libs/debug' +//DIR_JNI_DEBUG_BEGIN +//DIR_JNI_DEBUG_END + ] + release.jniLibs.srcDirs = [ + 'libs/release' +//DIR_JNI_RELEASE_BEGIN +//DIR_JNI_RELEASE_END + ] + } + + applicationVariants.all { variant -> + variant.outputs.all { output -> + output.outputFileName = "android_${variant.name}.apk" + } + } +} + +//CHUNK_GLOBAL_BEGIN +//CHUNK_GLOBAL_END |