summaryrefslogtreecommitdiff
path: root/platform/android/java/app/AndroidManifest.xml
diff options
context:
space:
mode:
authorfhuya <fhuya@google.com>2019-09-02 17:31:51 -0700
committerfhuya <fhuya@google.com>2019-09-04 16:20:22 -0700
commit7fabfd402f235ebcf64cfde3b399b8b62b969243 (patch)
tree99bb4eacc7828bedae43316f7415091de9782922 /platform/android/java/app/AndroidManifest.xml
parentba854bbc7bb0eae230299de4da8dfcb7caf74b69 (diff)
Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
Diffstat (limited to 'platform/android/java/app/AndroidManifest.xml')
-rw-r--r--platform/android/java/app/AndroidManifest.xml65
1 files changed, 65 insertions, 0 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
new file mode 100644
index 0000000000..d5f4ba18d6
--- /dev/null
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ package="com.godot.game"
+ android:versionCode="1"
+ android:versionName="1.0"
+ android:installLocation="auto" >
+
+ <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
+ <!-- as that gets rewritten. -->
+
+ <supports-screens
+ android:smallScreens="true"
+ android:normalScreens="true"
+ android:largeScreens="true"
+ android:xlargeScreens="true" />
+
+ <!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
+ <uses-feature
+ android:glEsVersion="0x00020000"
+ android:required="true" />
+
+<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
+<!--CHUNK_USER_PERMISSIONS_BEGIN-->
+<!--CHUNK_USER_PERMISSIONS_END-->
+
+ <!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
+ <!-- If you want to add tags manually, do before it. -->
+ <application
+ android:label="@string/godot_project_name_string"
+ android:allowBackup="false"
+ tools:ignore="GoogleAppIndexingWarning"
+ android:icon="@drawable/icon" >
+
+ <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
+ <!-- Do these changes in the export preset. Adding new ones is fine. -->
+
+ <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <meta-data
+ android:name="xr_mode_metadata_name"
+ android:value="xr_mode_metadata_value" />
+
+ <activity
+ android:name=".GodotApp"
+ android:label="@string/godot_project_name_string"
+ android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
+ android:launchMode="singleTask"
+ android:screenOrientation="landscape"
+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+ android:resizeableActivity="false"
+ tools:ignore="UnusedAttribute" >
+
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+
+<!-- Custom application XML added by add-ons. -->
+<!--CHUNK_APPLICATION_BEGIN-->
+<!--CHUNK_APPLICATION_END-->
+
+ </application>
+
+</manifest>