diff options
author | fhuya <fhuya@google.com> | 2019-09-02 17:31:51 -0700 |
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committer | fhuya <fhuya@google.com> | 2019-09-04 16:20:22 -0700 |
commit | 7fabfd402f235ebcf64cfde3b399b8b62b969243 (patch) | |
tree | 99bb4eacc7828bedae43316f7415091de9782922 /platform/android/java/app/AndroidManifest.xml | |
parent | ba854bbc7bb0eae230299de4da8dfcb7caf74b69 (diff) |
Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
Diffstat (limited to 'platform/android/java/app/AndroidManifest.xml')
-rw-r--r-- | platform/android/java/app/AndroidManifest.xml | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml new file mode 100644 index 0000000000..d5f4ba18d6 --- /dev/null +++ b/platform/android/java/app/AndroidManifest.xml @@ -0,0 +1,65 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + xmlns:tools="http://schemas.android.com/tools" + package="com.godot.game" + android:versionCode="1" + android:versionName="1.0" + android:installLocation="auto" > + + <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, --> + <!-- as that gets rewritten. --> + + <supports-screens + android:smallScreens="true" + android:normalScreens="true" + android:largeScreens="true" + android:xlargeScreens="true" /> + + <!-- glEsVersion is modified by the exporter, changing this value here has no effect. --> + <uses-feature + android:glEsVersion="0x00020000" + android:required="true" /> + +<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. --> +<!--CHUNK_USER_PERMISSIONS_BEGIN--> +<!--CHUNK_USER_PERMISSIONS_END--> + + <!-- Any tag in this line after android:icon will be erased when doing custom builds. --> + <!-- If you want to add tags manually, do before it. --> + <application + android:label="@string/godot_project_name_string" + android:allowBackup="false" + tools:ignore="GoogleAppIndexingWarning" + android:icon="@drawable/icon" > + + <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> + <!-- Do these changes in the export preset. Adding new ones is fine. --> + + <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> + <meta-data + android:name="xr_mode_metadata_name" + android:value="xr_mode_metadata_value" /> + + <activity + android:name=".GodotApp" + android:label="@string/godot_project_name_string" + android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:screenOrientation="landscape" + android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" + android:resizeableActivity="false" + tools:ignore="UnusedAttribute" > + + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + +<!-- Custom application XML added by add-ons. --> +<!--CHUNK_APPLICATION_BEGIN--> +<!--CHUNK_APPLICATION_END--> + + </application> + +</manifest> |