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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-04-23 17:39:23 +0200
committerGitHub <noreply@github.com>2019-04-23 17:39:23 +0200
commit6098a7f1914f64c77d689f54d5432095911b744f (patch)
treebf07da3b3177f3d104ecb5a66a7dc24b207fb08a /platform/android/java/AndroidManifest.xml
parentb0da7b66ce278179eedd0e21dae1d84ed3f4459d (diff)
parentdd03dcbd5a1d4a23d4fb3aa41da0c91fe2c5eda5 (diff)
Merge pull request #27781 from reduz/new_android_export
Android now (optionally) builds the template when exporting
Diffstat (limited to 'platform/android/java/AndroidManifest.xml')
-rw-r--r--platform/android/java/AndroidManifest.xml62
1 files changed, 62 insertions, 0 deletions
diff --git a/platform/android/java/AndroidManifest.xml b/platform/android/java/AndroidManifest.xml
new file mode 100644
index 0000000000..29ddd844ba
--- /dev/null
+++ b/platform/android/java/AndroidManifest.xml
@@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ package="com.godot.game"
+ android:versionCode="1"
+ android:versionName="1.0"
+ android:installLocation="auto"
+ >
+<supports-screens android:smallScreens="true"
+ android:normalScreens="true"
+ android:largeScreens="true"
+ android:xlargeScreens="true"/>
+
+<!--glEsVersion is modified by the exporter, changing this value here has no effect-->
+ <uses-feature android:glEsVersion="0x00020000" android:required="true" />
+<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/ENDregions, as that gets rewritten-->
+
+<!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though-->
+<!--CHUNK_USER_PERMISSIONS_BEGIN-->
+<!--CHUNK_USER_PERMISSIONS_END-->
+
+<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
+ <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">
+
+<!--The following values are replaced when Godot exports, modifying them here has no effect. Do theses changes in the-->
+<!--export preset. Adding new ones is fine.-->
+
+ <activity android:name="org.godotengine.godot.Godot"
+ android:label="@string/godot_project_name_string"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:launchMode="singleTask"
+ android:screenOrientation="landscape"
+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize"
+ android:resizeableActivity="false"
+ tools:ignore="UnusedAttribute">
+
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ <service android:name="org.godotengine.godot.GodotDownloaderService" />
+
+<!--Custom application XML added by add-ons-->
+<!--CHUNK_APPLICATION_BEGIN-->
+<activity android:name="com.google.android.gms.ads.AdActivity"
+ android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
+<meta-data android:name="com.google.android.gms.version"
+ android:value="@integer/google_play_services_version" />
+<meta-data
+ android:name="com.google.android.gms.ads.AD_MANAGER_APP"
+ android:value="true"/>
+<!--CHUNK_APPLICATION_END-->
+
+ </application>
+
+ <instrumentation android:icon="@drawable/icon"
+ android:label="@string/godot_project_name_string"
+ android:name="org.godotengine.godot.GodotInstrumentation"
+ android:targetPackage="org.godotengine.game" />
+
+</manifest>