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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-19 16:45:03 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-21 08:09:22 +0200 |
commit | 93f1fb1c2f74de3ff996895761d083fadd257397 (patch) | |
tree | b19c4fd599024b43bdbf90258b523b0e73a08a0d /platform/android/godot_android.cpp | |
parent | 1d757c43d74447be8cd015b54463615c81b5050c (diff) |
Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
Diffstat (limited to 'platform/android/godot_android.cpp')
-rw-r--r-- | platform/android/godot_android.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp index 6fbd42d7b3..5933b83d06 100644 --- a/platform/android/godot_android.cpp +++ b/platform/android/godot_android.cpp @@ -616,7 +616,6 @@ static void engine_handle_cmd(struct android_app *app, int32_t cmd) { //do initialization here, when there's OpenGL! hackish but the only way engine->os = new OS_Android(_gfx_init, engine); - //char *args[]={"-test","gui",NULL}; __android_log_print(ANDROID_LOG_INFO, "godot", "pre asdasd setup..."); #if 0 Error err = Main::setup("apk",2,args); |