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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-08-21 21:01:19 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-21 21:01:19 +0200 |
commit | 4717d37bfa867d8cdcd4805967324978da6701b7 (patch) | |
tree | e4a11a8d27eb22f864d25acc4d55ed42a9344554 /platform/android/godot_android.cpp | |
parent | 01d4ffd3ee8abbbfba45871ee8d83eee18d3bf97 (diff) | |
parent | 93f1fb1c2f74de3ff996895761d083fadd257397 (diff) |
Merge pull request #10471 from akien-mga/args-doubledash
Third take at making command-line arguments more UNIX-like + main.cpp and help cleanup
Diffstat (limited to 'platform/android/godot_android.cpp')
-rw-r--r-- | platform/android/godot_android.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp index 6fbd42d7b3..5933b83d06 100644 --- a/platform/android/godot_android.cpp +++ b/platform/android/godot_android.cpp @@ -616,7 +616,6 @@ static void engine_handle_cmd(struct android_app *app, int32_t cmd) { //do initialization here, when there's OpenGL! hackish but the only way engine->os = new OS_Android(_gfx_init, engine); - //char *args[]={"-test","gui",NULL}; __android_log_print(ANDROID_LOG_INFO, "godot", "pre asdasd setup..."); #if 0 Error err = Main::setup("apk",2,args); |