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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-08-21 21:01:19 +0200
committerGitHub <noreply@github.com>2017-08-21 21:01:19 +0200
commit4717d37bfa867d8cdcd4805967324978da6701b7 (patch)
treee4a11a8d27eb22f864d25acc4d55ed42a9344554 /platform/android/godot_android.cpp
parent01d4ffd3ee8abbbfba45871ee8d83eee18d3bf97 (diff)
parent93f1fb1c2f74de3ff996895761d083fadd257397 (diff)
Merge pull request #10471 from akien-mga/args-doubledash
Third take at making command-line arguments more UNIX-like + main.cpp and help cleanup
Diffstat (limited to 'platform/android/godot_android.cpp')
-rw-r--r--platform/android/godot_android.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp
index 6fbd42d7b3..5933b83d06 100644
--- a/platform/android/godot_android.cpp
+++ b/platform/android/godot_android.cpp
@@ -616,7 +616,6 @@ static void engine_handle_cmd(struct android_app *app, int32_t cmd) {
//do initialization here, when there's OpenGL! hackish but the only way
engine->os = new OS_Android(_gfx_init, engine);
- //char *args[]={"-test","gui",NULL};
__android_log_print(ANDROID_LOG_INFO, "godot", "pre asdasd setup...");
#if 0
Error err = Main::setup("apk",2,args);