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authorJuan Linietsky <reduzio@gmail.com>2014-06-19 02:23:03 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-06-19 02:23:03 -0300
commite086bccd63e64b8d3bd2b6b5ce000ef8abd71584 (patch)
treed2923624c8d79c1ff27dce9da26d6e9c6f0bc906 /platform/android/globals
parentddc0e7fd3bc00afa33432ed594038dbb80c7fea3 (diff)
Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
Diffstat (limited to 'platform/android/globals')
-rw-r--r--platform/android/globals/global_defaults.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/android/globals/global_defaults.cpp b/platform/android/globals/global_defaults.cpp
index 9bde79e63c..84a586d22d 100644
--- a/platform/android/globals/global_defaults.cpp
+++ b/platform/android/globals/global_defaults.cpp
@@ -6,6 +6,7 @@
void register_android_global_defaults() {
GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false);
+ GLOBAL_DEF("rasterizer.Android/fp16_framebuffer",false);
GLOBAL_DEF("display.Android/driver","GLES2");
// GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);