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author | Juan Linietsky <reduzio@gmail.com> | 2014-06-19 02:23:03 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-19 02:23:03 -0300 |
commit | e086bccd63e64b8d3bd2b6b5ce000ef8abd71584 (patch) | |
tree | d2923624c8d79c1ff27dce9da26d6e9c6f0bc906 /platform/android/globals | |
parent | ddc0e7fd3bc00afa33432ed594038dbb80c7fea3 (diff) |
Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
Diffstat (limited to 'platform/android/globals')
-rw-r--r-- | platform/android/globals/global_defaults.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/android/globals/global_defaults.cpp b/platform/android/globals/global_defaults.cpp index 9bde79e63c..84a586d22d 100644 --- a/platform/android/globals/global_defaults.cpp +++ b/platform/android/globals/global_defaults.cpp @@ -6,6 +6,7 @@ void register_android_global_defaults() { GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false); + GLOBAL_DEF("rasterizer.Android/fp16_framebuffer",false); GLOBAL_DEF("display.Android/driver","GLES2"); // GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false); |